Odamex Message Boards

Welcome, Guest. Please login or register.  Did you miss your activation email?
May 17, 2012, 21:55:21
Pages: [1] Print
Author Thread: The Mechanix Union  (Read 184 times)
Decay
Industrial
Posts: 30

December 14, 2011, 12:00:39
Mandatory advertisement~!

The Mechanix Union is a development team, similar to Chaos Core or the Jetsons. So we are a group of mappers, not really a "clan". There is no "clan" loyalty policy with us; it is our belief mappers should come together to put out bigger and better projects.

Our policy was always multi-port to reach wider audiences, but now this has kicked into higher gear with the near completion of our first 2 projects. With odamex's updating and growing community, we would love to have more projects odamex compatible and give something new to the community. We embark on virtually any type of project, single player, coop, ctf, duel, dm, new game modes, what have you.


Here is the kind of quality we aim to achieve
Disclaimer: yea I realize these screens were not taken in odamex, but I just grabbed them from already uploaded places PLUS we are just trying to get our odamex stuff off the ground. The quality point will still carry, no matter the port.








We are always welcoming of potential new members. We can help newer mappers get better, and certainly welcome experienced ones. Projects can get done faster with more people working together. We also appreciate experienced players and testers willing to help our maps get better by giving advice in terms of playability; something which we believe should never be sacrificed for detail and strive to balance both.

If you wish to become a Union member, we welcome anyone to hang out in our public channel. Talk to any op there, or if you stay on Quakenet, talk to Grymmoire, Dusk or myself.

Union Birth: Concieved 12th of February 2011.

Contact:
Mechanix Union Forums on Phenomer
#mechanixunion on Skulltag IRC, possibly another on Quakenet if there is enough interest from parties only on quakenet
MXU - Mechanix Union: A multi-port development team
#MXU on quakenet for mapping tips, projects, and more, or visit our site http://mxu.phenomer.net/forums/index.php
Essayduels - http://odamex.net/boards/index.php/topic,1618.msg3611.html#new
Velocity - http://www.doomworld.com/idgames/?id=16744
Logged View Profile | WWW
Ralphis
Posts: 95
Administrator

December 15, 2011, 16:09:34
I think this is great. Even though I have a stockpile of my own mapping projects to work on, I think this is a great opportunity for anybody interested in learning about mapping. Odamex does have some early (basic) ZDoom features and I think you can still do a decent amount of cool things. Even then, you can still get plenty done with good ol' boom specials.
Logged View Profile
Decay
Industrial
Posts: 30

December 16, 2011, 13:06:17
Thanks Ralphis. Yea, definitely there is plenty of cool stuff that can be done within the limitations. I also greatly encourage people to work with on projects if they want to expand their mapping abilities; you really have nothing to lose and tons to gain.

Yesterday we formally started our ctf project (unnamed at this time), so if you want to do some ctf mapping, take a look and jump on in. I set up a temporary channel on quakenet if anyone is interested, #mxu
MXU - Mechanix Union: A multi-port development team
#MXU on quakenet for mapping tips, projects, and more, or visit our site http://mxu.phenomer.net/forums/index.php
Essayduels - http://odamex.net/boards/index.php/topic,1618.msg3611.html#new
Velocity - http://www.doomworld.com/idgames/?id=16744
Logged View Profile | WWW
Pages: [1] Print
 
Jump to:

Page created in 0.048 seconds with 16 queries.