Odamex Message Boards

Welcome, Guest. Please login or register.  Did you miss your activation email?
May 21, 2012, 13:50:06
Pages: [1] Print
Author Thread: Support for "Doom In Hexen Zdoom" map format?  (Read 1011 times)
shinobi.cl
Posts: 5

June 16, 2008, 11:19:28
I made some maps on Doom In Hexen format, but they not run in Odamex... thats why im asking.

Is support for this format planned for a near/far future?

I really like the idea of Odamex, massive battles, Open Source and Software renderer.

Logged View Profile
HeX9109
Odamexican
Posts: 45
Administrator

June 16, 2008, 14:45:51
Quote from: The Odamex Wiki
Will Odamex support advanced features?

That depends entirely on what you consider advanced features. Odamex strives for full Boom compatibility and also has other enhancements over regular Doom such as mouselook and jumping (which can both be turned off on the server level). Due to license conflicts, all Hexen source had to be removed or replaced.
« Last Edit: December 31, 1969, 18:00:00 by HeX9109 »
ud on top. http://www.unidoom.org
Logged View Profile | WWW
shinobi.cl
Posts: 5

June 16, 2008, 14:58:22
Well, one thing is having the EXACT Hexen code, another is source code written from scratch that supports those extensions.
Logged View Profile
Ant P.
Posts: 45

June 16, 2008, 15:37:18
Gimme the file format spec and I'll have a shot at it.
Logged View Profile
shinobi.cl
Posts: 5

June 16, 2008, 15:58:41
http://www.sbsoftware.com/onlinehelp/deepHEXEN__ACS__Specifications_ZDOOM.htm

If i were a better programmer i would like to help. But im not very good.

Anyway i know C++, so if i can help someway just tell me.
Logged View Profile
Ant P.
Posts: 45

June 16, 2008, 17:36:35
Oh jeez, I forgot about ACS. Are there any online maps out there that need that?
Logged View Profile
Pages: [1] Print
 
Jump to:

Page created in 0.033 seconds with 16 queries.