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May 21, 2012, 15:19:21
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Author Thread: what a wad format for odamex?  (Read 1897 times)
Long
Member
Posts: 3

November 19, 2006, 22:50:36
tell me please what a wad format using for odamex -
there is a "doom in hexen format" in zdaemon for example.
-=the "HEADS.WAD" author=-
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deathz0r
kick it oldskewl
Posts: 62
Administrator

November 20, 2006, 00:32:25
Boom.
[ deathz0r || unidoom ]
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Manc
Fist to the face!
Posts: 69
Administrator

November 20, 2006, 08:54:00
You can work in Doom in Doom format and Boom.
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AlexMax
Posts: 64

November 20, 2006, 14:43:21
If you want to make maps that will work in Odamex, use the "Boom" configuration.

If you want to make CTF maps that will work in Odamex (and indeed in the other two source ports), use the "Boom" configuration until you are ready to plop down CTF starts and flags. Then, use the "Skulltag (Doom in Doom format)" configuration for placing flags and starts and only flags and starts, nothing else. Once you do so, immediatly switch back to "Boom" configuration. The flags and starts you just placed will show up as "?"'s instead of what they are supposed to, rest assured they will still work.
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Long
Member
Posts: 3

November 20, 2006, 22:33:05
Alex Max - TNX a lot! now I just must to learn how to work
in BOOM format, i never trying it - is that very different from DoomInHexen?
-=the "HEADS.WAD" author=-
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Zorro
Professional n00b
Posts: 65

November 20, 2006, 22:44:16
Its kind of doom format... extended. :P
^^ this post has wasted part of your life ^_^
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Manc
Fist to the face!
Posts: 69
Administrator

November 21, 2006, 00:00:21
Alex Max - TNX a lot! now I just must to learn how to work
in BOOM format, i never trying it - is that very different from DoomInHexen?
Overall of course it is not really that different.  It's still doom editing.  There's still a lot of neat specials available to you in the form of extended linedef types.
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AlexMax
Posts: 64

November 21, 2006, 11:54:24
Alex Max - TNX a lot! now I just must to learn how to work
in BOOM format, i never trying it - is that very different from DoomInHexen?

It's not like Hexen editing, it's more like Doom editing++. Imagine Doom with a million added linedefs and sector specials. That's Boom.
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Long
Member
Posts: 3

November 21, 2006, 21:53:34
and, of course, about DECORATE lump - is that works in Odamex? I like to making a weapon modes for doom and other advanced effects like in HEADS)

-=the "HEADS.WAD" author=-
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deathz0r
kick it oldskewl
Posts: 62
Administrator

November 21, 2006, 23:27:58
DECORATE does not exist in Odamex.
[ deathz0r || unidoom ]
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