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May 22, 2012, 15:16:49
Poll
Allow multiple key bindings?
Yes - 8 (33.3%)
No - 16 (66.7%)
Don't care - 0 (0%)
Total Voters: 23
Pages: 1 [2] Print
Author Thread: Allow multiple key bindings?  (Read 2943 times)
Slayer
Time to start piling up the bodies!
Posts: 32

February 01, 2007, 09:04:32
While DooM may have originated as single player, let's face it, the vast majority of us are here for multiplayer.
Everyone has stated the obvious, I second, third, millionth whatever the sentiment.
I didn't learn how to SR-50 just to have some bug come along and let short fingered noobs off the hook with multiple bind keys.
No way!
Remember, even though the balloting is officially closed, continue to vote NO and continue to vote OFTEN! ;)

what switcha said!!!
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Manc
Fist to the face!
Posts: 69
Administrator

February 01, 2007, 11:23:16
More information has been brought to light about true doom exe behavior.  This is not yet a shut case.
Odamex Web Administrator
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GhostlyDeath
Democrats will destroy this flag!
Posts: 25

February 01, 2007, 15:59:19
3, I thought Odamex want to be at full blast similar as doom2.exe...

Yes!
ReMooD Project Leader - http://remood.sf.net/
Strawberry Doom Project Leader
Odamex Team Member
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Barcode
Posts: 7

February 01, 2007, 18:23:42
I say we avoid any double bind functionality. There aren't that many buttons to press in DOOM anyway, and that just leads to exploits that ruin the game experience.
(PS: sorry to topic advertise, but I need help with getting this to work on Mac OS X...anyone have a link to the Mac OS X launcher, at least?)
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deathz0r
kick it oldskewl
Posts: 62
Administrator

February 01, 2007, 20:13:36
(PS: sorry to topic advertise, but I need help with getting this to work on Mac OS X...anyone have a link to the Mac OS X launcher, at least?)
There is no need to cross post, we read the first time. Thanks.
[ deathz0r || unidoom ]
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ufon
Posts: 3

February 02, 2007, 18:36:47
i'm for whatever there was in the original .exe
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