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Bugzilla – Full Text Bug Listing |
| Summary: | mouse vs keyboard binds | ||
|---|---|---|---|
| Product: | Odamex | Reporter: | JKist3 <jkist3> |
| Component: | Server & Client | Assignee: | Odamex Bug Reporter <odamex-bug-reporter> |
| Status: | RESOLVED FIXED | ||
| Severity: | major | CC: | grandpachuck187, ijgjgr |
| Priority: | P1 | ||
| Version: | 0.6.x | ||
| Hardware: | All | ||
| OS: | All | ||
| Attachments: |
WIP (dirty hack to repeat mousedown events)
Disable keyrepeat unless chatting or in console |
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Description
JKist3
2012-07-29 06:00:51 UTC
What did you bind to the mouse button that it needs repeating? Im helping some other zdaemon players play odamex. And one of them has an sr50 bind on mouse2, that fucks up due to the current behavior. Either way the mouse buttons and keyboard buttons should behave the same to avoid this and other problems. Okay, can u explain what exactly doesn't work? alias "+sr50" "+forward; +strafe; +moveright; +right" alias "-sr50" "-forward; -strafe; -moveright; -right" and then binding it seems to work for me. [2012.07.29, 21:46:26] JKist3 so its not just sr50 [2012.07.29, 21:46:32] JKist3 regular keys repeat actions [2012.07.29, 21:46:35] JKist3 mice keys dont [2012.07.29, 21:46:46] JKist3 mice keys should repeat as well [2012.07.29, 21:47:00] HeX9109 you mean if you fire with mouse1 it doesnt rapid fire? [2012.07.29, 21:47:11] JKist3 no it does... [2012.07.29, 21:47:14] JKist3 just do this [2012.07.29, 21:47:29] JKist3 bind "k" "echo keyboard" [2012.07.29, 21:47:44] JKist3 bind "mouse2" "echo mouse" [2012.07.29, 21:47:49] JKist3 and u will see the issue [2012.07.29, 21:47:57] Ralphis_ try using + on the command? [2012.07.29, 21:47:59] Ralphis_ + and - [2012.07.29, 21:48:01] JKist3 mouse and keyboard buttons behave differently and this is not good [2012.07.29, 21:48:24] JKist3 yeah ralphis thats not really the issue [2012.07.29, 21:48:31] JKist3 i submitted a bug report on it last night [2012.07.29, 21:48:57] mnbvzxc but why is it needed [2012.07.29, 21:49:13] JKist3 http://odamex.net/bugs/show_bug.cgi?id=886 [2012.07.29, 21:49:28] JKist3 mnbvzxc do you actually code odamex at all [2012.07.29, 21:50:37] mnbvzxc nope [2012.07.29, 21:51:31] JKist3 well its important to have mouse and keyboard keys behave the same so ppl dont get confused [2012.07.29, 21:51:43] JKist3 liek if you bound something to mouse2 [2012.07.29, 21:51:53] JKist3 ud expect it to function the same way as if u bound it to k right [2012.07.29, 21:54:29] mnbvzxc yes, but the keyboard repeating is nod handled in odamex code, odamex just requests the key to be repeated from SDL [2012.07.29, 21:54:48] mnbvzxc and btw it was me who talked with you on the bug [2012.07.29, 21:56:45] mnbvzxc can be done of course, would be nice to have, but u still haven't explained how it breaks sr50 [2012.07.29, 21:58:54] JKist3 it depends on how u bind it [2012.07.29, 21:59:07] Ralphis_ why don't you show how you are trying to bind it [2012.07.29, 21:59:10] Ralphis_ on the bug [2012.07.29, 21:59:17] -->| TheSpider (~TheSpider@pc-163-72-47-190.cm.vtr.net) has joined #odamex [2012.07.29, 21:59:24] JKist3 Ralphis this is not for me u know... [2012.07.29, 21:59:32] JKist3 hang on ill show u [2012.07.29, 21:59:53] Ralphis_ well then have the person who you are helping explain their bind [2012.07.29, 21:59:59] JKist3 alias "+sr50l" "+strafe\;+left\; echo +sr50l" [2012.07.29, 22:00:00] JKist3 alias "+sr50r" "+strafe\;+right\; echo +sr50r" [2012.07.29, 22:00:01] JKist3 alias "-sr50l" "-strafe\;-left\; echo -sr50l" [2012.07.29, 22:00:02] JKist3 alias "-sr50r" "-strafe\;-right\; echo -sr50r" [2012.07.29, 22:00:21] JKist3 bind "mouse2" "+sr50r" [2012.07.29, 22:00:28] JKist3 bind "s" "+sr50l" [2012.07.29, 22:00:31] Ralphis_ you should put that in the bug (unless you already have today) [2012.07.29, 22:00:52] JKist3 no i didnt... but its really irrelevant... i mean there are many other binds that could do something totally different [2012.07.29, 22:00:54] JKist3 and still fuck up [2012.07.29, 22:01:05] JKist3 it doesnt have to be sr50 [2012.07.29, 22:01:09] Ralphis_ except it gives the team a way to test exactly your problem [2012.07.29, 22:01:16] JKist3 sure [2012.07.29, 22:01:20] Ralphis_ so it is useful [2012.07.29, 22:01:39] Ralphis_ what is the echo for [2012.07.29, 22:01:50] JKist3 so show you whats happening [2012.07.29, 22:02:05] JKist3 has no in game behavior [2012.07.29, 22:02:13] JKist3 just prints to the console which command is being called [2012.07.29, 22:02:28] JKist3 which is why i said [2012.07.29, 22:02:29] JKist3 12:47 <JKist3> bind "k" "echo keyboard" [2012.07.29, 22:02:30] JKist3 12:47 <JKist3> bind "mouse2" "echo mouse" [2012.07.29, 22:02:39] JKist3 that will show u the problem clearly [2012.07.29, 22:02:46] JKist3 if u just test that out in a game [2012.07.29, 22:03:19] mnbvzxc aha, so when you want to switch from left sr50 to right, and first press the mouse button, then release "s", it doesn't work? [2012.07.29, 22:03:41] JKist3 yeah it starts turning u in a circle [2012.07.29, 22:03:51] mnbvzxc i have an idea [2012.07.29, 22:04:18] Ralphis_ is this even something that can be fixed prior to sending the input to sdl [2012.07.29, 22:04:33] JKist3 i have no clue... [2012.07.29, 22:04:42] JKist3 all i know is it u hold down a keyboard key [2012.07.29, 22:04:48] JKist3 the action gets sent over and over and over again [2012.07.29, 22:04:53] JKist3 with a mouse it only gets sent once [2012.07.29, 22:05:20] mnbvzxc er, ralphis. Input is what odamex *gets* from sdl [2012.07.29, 22:05:23] JKist3 this bind works on zdaemon.... but not on odamex bc of this behavior [2012.07.29, 22:05:42] mnbvzxc and as I said, I have an idea [2012.07.29, 22:05:45] mnbvzxc let me try [2012.07.29, 22:07:36] Ralphis_ that's what I meant [2012.07.29, 22:07:45] Ralphis_ I'm off my rocker atm [2012.07.29, 22:09:02] JKist3 is there any reason why mouse commands cant be repeated? [2012.07.29, 22:09:12] JKist3 you had submitted the original bug for the keyboard repeating ralphis [2012.07.29, 22:09:55] Ralphis_ If there is a reason why it couldn't be repeated, my gut tells me it would be an sdl limitation [2012.07.29, 22:10:06] Ralphis_ but I don't have the technical background to be able to answer that off the top of my head [2012.07.29, 22:10:15] JKist3 yeah [2012.07.29, 22:10:22] JKist3 hpefully its just an easy fix [2012.07.29, 22:19:25] |<-- JohnZombie has left quakenet (Quit: Quitting) sorry for the badly formatted log Created attachment 391 [details]
WIP (dirty hack to repeat mousedown events)
Piece of shit, saved for posterity!
Repeats events probably every tic, didn't check yet
Code is repetitive and duplicates some other logic from the same function.
Input while not in focus, when the mouse is off, etc. needs to be tested.
I tried to post on the forums, but my post was "classified as spam". Oh well. I'll just comment here. http://filesmelt.com/dl/client-inputhack.7z has this patch. This build may or may not work. Please test. You should probably extract this in a separate directory. Also this has nothing to do with server. This is strictly a client issue. A quick test shows that the client does not in fact repeat a command bound to the keyboard every tic. In the below data, the +forward key was bound to E and held down constantly. Perhaps the results are indicative of the keyboard repeat rate configured in the OS or BIOS... **** tic 1519, +forward **** tic 1554, +forward **** tic 1575, +forward **** tic 1578, +forward **** tic 1581, +forward **** tic 1584, +forward **** tic 1587, +forward **** tic 1590, +forward **** tic 1593, +forward **** tic 1596, +forward **** tic 1599, +forward **** tic 1602, +forward **** tic 1605, +forward **** tic 1608, +forward **** tic 1611, +forward **** tic 1614, +forward **** tic 1617, +forward **** tic 1620, +forward **** tic 1623, +forward **** tic 1626, +forward The bug was about commands bound to *mouse* buttons not repeating at all. As ot the keyboard Odamex configures low repeat rate using SDL_EnableKeyRepeat() function. I don't know if SDL generates repeated events internally or uses OS ones. I saw a comment that key repeat was somehow bad and code disabling key repeats; but it was also commented out and replaced with setting a low repeat rate. Created attachment 393 [details]
Disable keyrepeat unless chatting or in console
I think that key repeat should only be enabled when the client is entering text, such as in-game chat or using the console. Repeating actions, while harmless, seems like bad policy. I've attached a quick & dirty patch that disables key repeating unless the player is in the console or typing a message. (In reply to comment #10) > I think that key repeat should only be enabled when the client is entering > text, such as in-game chat or using the console. Repeating actions, while > harmless, seems like bad policy. It has legitimate uses described in this bug. See comment 3; absence of key repeating creates problem with the SR-50 bindings there: if you want to switch from SR-50 to ordinary running, you must *first* release key bound to SR-50 and *then* press "forward" key for the binding to work. Otherwise the player stops. If this example isn't convincing, consider two strafe-50 binds for left and right straferunning respectively; you can't switch between them without event repeating, as the player will start spinning. No such behavior exists for forward & backward keys: if you want to start moving backward instead of forward, you can press "backward" key and release "forward" key in any order. So is for "strafe left" and "strafe right", etc. It's the intuitively expected behavior. (In reply to comment #11) absence of key repeating creates problem with the SR-50 bindings > there: if you want to switch from SR-50 to ordinary running, you must *first* > release key bound to SR-50 and *then* press "forward" key for the binding to > work. Otherwise the player stops. I did not experience any awkwardness with the transition from sr-50 to running straight with +forward with my patch. I simply release the +sr50l key while still holding down +forward and keep moving. With the turnspeeds-based bind there's indeed no problem, if you're willing to sacrifice keyboard turning (which I only use when debugging in conjunction with -nomouse so that Odmex keyboard and mouse grabs). Probably not an issue for most people, and I understand that you may not want this patch. A fix for this bug was committed in r3499. It removes the key-repeating code from ZDoom 1.22 entirely, which previously had run in conjunction with SDL's key-repeating. Key-repeating is disabled during game play but is enabled for menus, the console, and for entering chat messages. Please test and confirm. Doesn't this mean it's in 0.6.2? Can we get a confirmation please jkist? appears to be working correctly now. Thanks. Confirmed by JKist3 so marking fixed. |