Bug 908 - EAST/WEST Wallrun
: EAST/WEST Wallrun
Status: RESOLVED FIXED
Product: Odamex
Classification: Unclassified
Component: Server & Client
: 0.6.x
: All All
: P1 normal
Assigned To: Odamex Bug Reporter
Depends on:
Blocks:
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Reported: 2012-10-04 07:31 UTC by JKist3
Modified: 2012-12-14 23:18 UTC (History)
1 user (show)

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Description JKist3 2012-10-04 07:31:27 UTC
So you can actually east / west wallrun on real walls in odamex. You should only be able to wallrun on north / south walls (and little gate things in all 4 directions but i dont know the technical term for those)
Comment 1 JKist3 2012-10-04 07:56:04 UTC
fyi it seems to work easiest when facing into the wall
Comment 2 JKist3 2012-10-04 17:54:46 UTC
here is a demo of this behavior:

http://www.speedyshare.com/8w6B2/bug908.odd
Comment 3 JKist3 2012-10-06 20:25:35 UTC
So upon further research the east/west wallrun is actually possible in vanilla doom.  In zdoom it is not.  So, the east/west run should be disabled in co_zdoomphys, but left intact for the vanilla physics. thanks.
Comment 4 Alexander Mayfield 2012-11-07 02:43:39 UTC
Fixed in r3404.  For the record, running East and North is Vanilla behavior, while North and South is old ZDoom behavior.
Comment 5 Mike Lightner 2012-12-14 23:18:38 UTC
Marking fixed.