Odamex Repository Changelog

The current repository revision: 1499
The last change was made by Mike on 2010-02-07 -0600 (Sun, 07th Feb 2010)

Comment:

Add snd_restart command, restarts sound system.
Sound related variables and commands should start with snd_

Rev. Date Author Comment
1499 2010-02-07 Mike Add snd_restart command, restarts sound system.
Sound related variables and commands should start with snd_
1498 2010-02-07 Mike Setting snd_channels now takes effect immediately.
Remove a bit of redundant crap.
Add co_infinitetall, not used at the moment.
1497 2010-02-06 Russellrice - Update qp doc to be more clear on list fields
- Comment important definitions in new_sqp implementation
1496 2010-02-06 Mike Reimplement basic flags2 on the player.
Fix flying. Still needed - something in p_trymove or elsewhere that will get the player to the next ceiling height when you're too high to go through a hall and you don't have mouselook on (or can't use it on the server). Oh and as a result of other issues players who are floating will appear to be jittery, but one's own perspective is smooth. Fly is a cheat.
1495 2010-02-06 Mike Reorganize fov command so it works in single player, still considered a cheat.
1494 2010-02-05 Russellrice - Cast atan2 arguments to double, fixes msvc 2008 compilation
1493 2010-02-04 Russellrice - Add back password entering support to the launcher
1492 2010-02-04 Mike Don't require mouselook on to stretch the sky, we don't need to be so restrictive do we?
Kill a couple of compiler warnings.
1491 2010-02-03 Mike Fix bug 476, using sky for floor and ceiling.
1490 2010-02-03 Denis fix oops in r1489
1489 2010-02-03 Denis fix console output crash, do not pass char* as a string&
1488 2010-02-02 Mike Add limits.h so she'll compile on other platforms.
Reduce outline and outlinelog to 512 from 8192. Save on stack space perhaps?
Silence a few more compiler warnings.
1487 2010-02-02 Mike Forgot one more item re: r1485...
1486 2010-02-02 Mike A few more server updates from r1485.
1485 2010-02-02 Mike Implement the ubiquitous R_PointToAngle2 changes necessary to ensure maps like Sunder render properly. It restores a more vanilla behavior, and it was "made numerically stable for large coordinates". P_PointToAngle created for game logic usage. This needs testing, but so far I don't see anything breaking at least.
1484 2010-01-31 Russellrice - Fix possible uninitialised variable usage
1483 2010-01-31 Mike Don't scroll back further than you ought (or at all) if your console is taller than there are lines in the buffer.
1482 2010-01-30 Mike Page up by itself in the console won't go past the top line on the top of the console.
1481 2010-01-30 Mike Shift+pgup in the console will now take you to just the top of the back buffer.
1480 2010-01-28 Mike Fix off-by-one error, the sky should render at the correct height now (no more funky top line)
1479 2010-01-28 Mike re-init the sky when "stretch skies" is changed
1478 2010-01-28 Mike Don't stretch skies horizontally.
1477 2010-01-28 Mike Fix W_IsIWAD - It was doing a basename comparison on a filename
Fix M_ExtractFileBase - it wasn't passing parameters to substr properly (start,end vs start,len), should return a base now if an absolute file path is specified
1476 2010-01-26 Mike Slight adjustment to the controls menu.
1475 2010-01-26 Mike A bold move - scrolling in the menu system. Based on the implementation found in zdoom 1.23 as our menu system is similar. Set up the controls menu to look more like the zdoom one (minus what we don't have). This is being kept in a branch for a reason...
Bring over the new mouse menu (from r1474).