Odamex
Setting The Standard in Online Multiplayer Doom
Odamex Repository Changelog
The current repository revision: 3911
The last change was made by Dr_sean on 2013-06-19 +0000 (Wed, 19th Jun 2013)
The last change was made by Dr_sean on 2013-06-19 +0000 (Wed, 19th Jun 2013)
| Rev. | Date | Author | Comment |
|---|---|---|---|
| 3911 | 2013-06-19 | Dr_sean | -Replace the seg gap repair code with Killough's code to avoid the sine/cosine tables and a call to sqrt. -Moving seg vertices can break demo compatibility so only call P_RemoveSlimeTrails when not playing or recording a demo. |
| 3910 | 2013-06-19 | Dr_sean | -Remove a couple of unnecessary tests from R_ClipLineToFrustum. |
| 3909 | 2013-06-19 | Dr_sean | -Floor and ceiling clipping should still be handled when a wall-tier's texture is missing. |
| 3908 | 2013-06-19 | Dr_sean | -Add a new client cvar r_flashhom, which fills the screen with a blinking blue color prior to rendering the scene. This makes HOM more visible for mappers. Note that r_flashhom is not saved to the configuration file on exit. |
| 3907 | 2013-06-19 | Dr_sean | -Clean up r_main.cpp, get rid of unused code. -Remove basecolfunc, fuzzcolfunc, lucentcolfunc, transcolfunc, and tlatedlucentcolfunc. |
| 3906 | 2013-06-19 | Dr_sean | -Merge from trunk into rend32. |
| 3905 | 2013-06-19 | Dr_sean | -Import the vid_capfps cvar from the rend32 branch to allow uncapped (but not interpolated) framerates for testing purposes. |
| 3904 | 2013-06-18 | Dr_sean | -Change how Odamex sleeps until the next frame by calculating the milliseconds until the next frame should start and passing that amount to SDL_Delay instead of calling SDL_Delay(1) until the appropriate time. |
| 3903 | 2013-06-18 | Dr_sean | -Reject segs that are not facing the camera before bothering to clip the seg to the view frustum. Should be a small speed-up. |
| 3902 | 2013-06-18 | Dr_sean | -Replace drawseg_t::maskedtexturecol with a pointer to tallpost_t*. The first post in each masked seg column is saved to drawseg_t to hopefully make it easier to unify the column rendering functions for masked segs and for sprites. |
| 3901 | 2013-06-18 | Dr_sean | -Encapsulate the functionality of the openings array into a class MemoryPool, which allocates a large pool of memory and then delegates small blocks of memory of any data type when asked. |
| 3900 | 2013-06-17 | Dr_sean | -Merge from trunk into rend32. |
| 3899 | 2013-06-17 | Dr_sean | -Add functionality for the -timedemo parameter to calculate the average framerate while playing a demo. |
| 3898 | 2013-06-16 | Dr_sean | -dc_textureheight should be set when rendering masked midtextures. |
| 3897 | 2013-06-16 | Dr_sean | -Close the mouse_abs branch since it has been merged into trunk. |
| 3896 | 2013-06-16 | Dr_sean | -Merge from trunk. |
| 3895 | 2013-06-16 | Dr_sean | -Fix a Win32 server compilation issue. |
| 3894 | 2013-06-16 | Dr_sean | -Merge from the mouse_abs branch. |
| 3893 | 2013-06-16 | Dr_sean | -Merge from trunk. |
| 3892 | 2013-06-16 | Dr_sean | -The alpha blending functions should take alpha parameters in the range of 0 |
| 3891 | 2013-06-15 | Dr_sean | -Fix an issue rendering skies due to dc_textureheight being set incorrectly. |
| 3890 | 2013-06-13 | Dr_sean | -Add dc_topposts, dc_midposts and dc_bottomposts buffers that maintain pointers to the tallpost_t that should be used when rendering each column of a seg. -Change R_BlastSolidSegColumn and R_BlastSkyColumn to use these buffers to set dc_source prior to calling the drawing function. |
| 3889 | 2013-06-12 | Dr_sean | -Rename screenheightarray to viewheightarray to better reflect its contents. -Change negonearray and viewheightarray to fixed-size arrays and instantiate in r_main.cpp instead of r_things.cpp since the arrays are also used for seg column clipping. |
| 3888 | 2013-06-12 | Dr_sean | -Change R_DrawVisSprite to use R_RenderColumnRange. -R_RenderColumnRange now takes two function pointer parameters for ColumnBlaster functions instead of those being set interally by the function itself. |
| 3887 | 2013-06-12 | Dr_sean | -Add functions R_GetPatchColumn and R_GetPatchColumnData to retrieve a pointer to the specified column in a patch. Change R_DrawVisSprite to use these functions. |
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NETWORK
Server Stats
| Master 1 | Online |
| Master 2 | Online |
| Servers | 114 |
| Players | 8 |
Site Stats
| Past Month | 5780 |
| Past Week | 2137 |
| Past Day | 23 |
| Total Visits | 8002 |
| Total Unique | 5446 |
Since 4/22/2009
Comment:
-Replace the seg gap repair code with Killough's code to avoid the sine/cosine tables and a call to sqrt.
-Moving seg vertices can break demo compatibility so only call P_RemoveSlimeTrails when not playing or recording a demo.