Odamex
Setting The Standard in Online Multiplayer Doom
Odamex Repository Changelog
The current repository revision: 1499
The last change was made by Mike on 2010-02-07 -0600 (Sun, 07th Feb 2010)
The last change was made by Mike on 2010-02-07 -0600 (Sun, 07th Feb 2010)
| Rev. | Date | Author | Comment |
|---|---|---|---|
| 1499 | 2010-02-07 | Mike | Add snd_restart command, restarts sound system. Sound related variables and commands should start with snd_ |
| 1498 | 2010-02-07 | Mike | Setting snd_channels now takes effect immediately. Remove a bit of redundant crap. Add co_infinitetall, not used at the moment. |
| 1497 | 2010-02-06 | Russellrice | - Update qp doc to be more clear on list fields - Comment important definitions in new_sqp implementation |
| 1496 | 2010-02-06 | Mike | Reimplement basic flags2 on the player. Fix flying. Still needed - something in p_trymove or elsewhere that will get the player to the next ceiling height when you're too high to go through a hall and you don't have mouselook on (or can't use it on the server). Oh and as a result of other issues players who are floating will appear to be jittery, but one's own perspective is smooth. Fly is a cheat. |
| 1495 | 2010-02-06 | Mike | Reorganize fov command so it works in single player, still considered a cheat. |
| 1494 | 2010-02-05 | Russellrice | - Cast atan2 arguments to double, fixes msvc 2008 compilation |
| 1493 | 2010-02-04 | Russellrice | - Add back password entering support to the launcher |
| 1492 | 2010-02-04 | Mike | Don't require mouselook on to stretch the sky, we don't need to be so restrictive do we? Kill a couple of compiler warnings. |
| 1491 | 2010-02-03 | Mike | Fix bug 476, using sky for floor and ceiling. |
| 1490 | 2010-02-03 | Denis | fix oops in r1489 |
| 1489 | 2010-02-03 | Denis | fix console output crash, do not pass char* as a string& |
| 1488 | 2010-02-02 | Mike | Add limits.h so she'll compile on other platforms. Reduce outline and outlinelog to 512 from 8192. Save on stack space perhaps? Silence a few more compiler warnings. |
| 1487 | 2010-02-02 | Mike | Forgot one more item re: r1485... |
| 1486 | 2010-02-02 | Mike | A few more server updates from r1485. |
| 1485 | 2010-02-02 | Mike | Implement the ubiquitous R_PointToAngle2 changes necessary to ensure maps like Sunder render properly. It restores a more vanilla behavior, and it was "made numerically stable for large coordinates". P_PointToAngle created for game logic usage. This needs testing, but so far I don't see anything breaking at least. |
| 1484 | 2010-01-31 | Russellrice | - Fix possible uninitialised variable usage |
| 1483 | 2010-01-31 | Mike | Don't scroll back further than you ought (or at all) if your console is taller than there are lines in the buffer. |
| 1482 | 2010-01-30 | Mike | Page up by itself in the console won't go past the top line on the top of the console. |
| 1481 | 2010-01-30 | Mike | Shift+pgup in the console will now take you to just the top of the back buffer. |
| 1480 | 2010-01-28 | Mike | Fix off-by-one error, the sky should render at the correct height now (no more funky top line) |
| 1479 | 2010-01-28 | Mike | re-init the sky when "stretch skies" is changed |
| 1478 | 2010-01-28 | Mike | Don't stretch skies horizontally. |
| 1477 | 2010-01-28 | Mike | Fix W_IsIWAD - It was doing a basename comparison on a filename Fix M_ExtractFileBase - it wasn't passing parameters to substr properly (start,end vs start,len), should return a base now if an absolute file path is specified |
| 1476 | 2010-01-26 | Mike | Slight adjustment to the controls menu. |
| 1475 | 2010-01-26 | Mike | A bold move - scrolling in the menu system. Based on the implementation found in zdoom 1.23 as our menu system is similar. Set up the controls menu to look more like the zdoom one (minus what we don't have). This is being kept in a branch for a reason... Bring over the new mouse menu (from r1474). |
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NETWORK
Master Stats
| Master 1 | Online |
| Master 2 | Online |
| Servers | 47 |
| Players | 0 |
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Since 4/22/2009
BUG REPORT
Comment:
Add snd_restart command, restarts sound system.
Sound related variables and commands should start with snd_