Odamex Message Boards
Community Discussion => Devoblog => Topic started by: Manc on March 06, 2007, 15:00:42
-
That's right, Odamex now has rudamentary single player support! You can start the odamex client with the standard -warp xx parameter (where xx is the map number) and it will load the map in single player mode. This should help a lot for map and engine testing as it eliminates the "netcode" factor. So, if you've been wanting to help out but are afraid of "netcode", now it's even easier!
Note that this only works with Doom II right now.
-
I've been interested to see how odamex will preform without the problem of constantly outta sync packet traffic due to unrefined netcode. Good work fellas :)
-
Awesome, now I can actually test my maps in Odamex without having to run a server!
-
Useless news for Mac users. Okay development though.
What exactly do we need to get a mac version coming/working?
-
You've asked this already, it's been answered already. Recent developments for the launcher don't require wxWidgets 2.8 anymore, you can use 2.6.3 to compile the launcher safely.
-
I think this topic has a double meaning.
-
Useless news for Mac users. Okay development though.
What exactly do we need to get a mac version coming/working?
How is this useless? Odamex is developed ON a mac platform. This news DOES apply to mac users, so please get your facts straight. As far as launcher problems, that's a different project worked on by a specific team and is NOT developed on a mac. However as deathz0r has mentioned, the launcher should compile fine, any issues should be mentioned in the bug tracker.
-
I think this topic has a double meaning.
What?! Where did you get this preposterous idea from?