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Community Discussion => Maps, Wads and Mods => Topic started by: XDelusion on December 11, 2010, 22:55:23

Title: How to add MOD Musick?
Post by: XDelusion on December 11, 2010, 22:55:23
I noticed that Odamex supports MOD musick, such as that made on the Amiga line of computers...

...how would I go about adding this into my WAD file?

Thank you!
Title: Re: How to add MOD Musick?
Post by: Ralphis on December 11, 2010, 23:51:04
Use a lump editor such as XWE (http://www.doomworld.com/xwe/) or SlumpED (http://slumped.mancubus.net/) and insert your music to corresponding music files. (Ex. D_Runnin for doom2 map01, etc)
Title: Re: How to add MOD Musick?
Post by: XDelusion on December 13, 2010, 12:35:29
Alright, I know this should be simple, but for some reason, I can't get it working.

I downloaded a four channel MOD file from Aminet then loaded up XWE and replaced the D-RUNNIN file with the MOD, but I'm not hearing any musick.

I used to do this a long time ago with nxDOOM for the Dreamcast, but it's been so long that I've apparently lost my touch.

EDIT: If I leave in the original song, then merely add in the MOD or MP3 as an additional D_RUNNIN, everything works fine. Thankx again for the help.
Title: Re: How to add MOD Musick?
Post by: Ralphis on December 16, 2010, 09:58:22
You probably don't want to actually edit doom2.wad or any other iwad you're using. Instead you should make a new blank pwad and add the music instead, then load it in addition to the main wad file. Modified iwads will not be able to connect to online servers and may have other adverse effects on loaded pwads.
Title: Re: How to add MOD Musick?
Post by: XDelusion on December 16, 2010, 13:18:26
Thank you, I will keep this in mind in regards to my other projects, but as for this one, the goal is to eventually be 100% DOOM2.WAD independent.