Odamex Message Boards
Community Discussion => Technical Support => Topic started by: NovaFlame on April 08, 2007, 15:57:12
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Today I finally figured out how to build 0.2 a odamex from source. I got the actual Odamex client running on OS X, but in Xcode, odalauncher, master and srv appear as red. I did everything on the instructions on the wiki.
1. I built wxWidgets, you know .configure/... then "make" afterwards. Definetly took awhile.
2. Commented out that Server line.
3. Did everything I needed to in Makefile.
4. Then I went to the main directory of the odamex project in xcode, and press build.
And afterwards, theres a client working, but no launcher, server or master?
Please help, thanks.
http://odamex.net/wiki/Compiling_using_Xcode
EDIT: Nevermind, found the Odamex console :). I'll be trying to join a game now, with just the client.
EDIT2: Nope, can't join the game with connect <ip address here>. On games with different wads, it hangs at connecting, and with, for example the normal doom2.wad, it claims I don't have it (which I do) and trys to download it, but says its not allowed too.
(http://i19.tinypic.com/2evgnqg.png)
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try running with the -waddir parameter set
./odamex -waddir /usr/share/whatever
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Do you run that in the terminal or the odamex console? Thanks.
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NovaFlame, to build the master and server you'll need to right click the appropriate item in the "Targets" list in the Xcode project, then select "Build".
As for the WAD problem, not sure what that is caused by. You should probably use the terminal to navigate to the client directory then run odamex (cd /odamex-src/whatever/build/Release; ./odamex)
Don't worry about the Launcher, there will be a complete replacement in v0.3
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I might have a old version maybe? Is there any mac programs that can tell what Doom Version I am using? Doesn't work with waddir command.
I'll also try that thing in targets on Xcode, thanks both of you guys (Zorro and Voxel).
Edit: The target thing works! Awesome!