Odamex Message Boards
Community Discussion => Devoblog => Topic started by: AlexMax on August 16, 2021, 17:07:24
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Odamex 0.9.4 has been released. Download it from Sourceforge (https://sourceforge.net/projects/odamex/files/Odamex/0.9.4/) or Github (https://github.com/odamex/odamex/releases/tag/0.9.4).
By far the most visible feature is the fact that our WAD downloader now supports (and is configured to look at) DogSoft (https://doom.dogsoft.net/)'s enormous WAD repository. If you haven't touched your list of download sites, DogSoft should be added automatically. Thank you so much to Mega-Dog for going above and beyond to natively support Odamex's download feature.
But of course, that's not all. Odamex 0.9.4 also has a few more goodies to offer.
- A new setlobbymap console function that can apply lobby functionality to any arbitrary map in any loadable WAD.
- Ctrl-PageUp and Ctrl-PageDown now scroll the console 16 lines at a time.
- In 3-Team modes, dead players on a team who is completely out of lives can now spectate other teams as well.
- Mouse sensitivity now has much finer control when adjusting from the menu. Thanks to Hugo Locurcio for the contribution.
- An occasional crash caused by the fuzz drawer has been pinpointed and fixed.
- An instance of Tutti Frutti that showed up in tall wall and sky textures that had more than one post per column has been taken care of.
- Teleport line type 208 (WR Silent, Same Angle, Also Monsters) now works again.
- Certain classes of corrupt patches that would have crashed the game now raise an error instead.
- odasrv on Windows now properly shows an error message in the console output.