Odamex Message Boards

Community Discussion => Developer's Corner => Topic started by: Dan on April 14, 2007, 22:07:58

Title: Jump Sound Support
Post by: Dan on April 14, 2007, 22:07:58
Ok, Very simple make a choice.

Note: oof sound is the snd lump you make when you hit use on a wall or locked door.

Note: If you choose <Community Chosen> please provide me with a link toward the snd wav.
Title: Re: Jump Sound Support
Post by: Zorro on April 14, 2007, 22:10:55
It should be something the wad editor can touch, as always.  It would be nice if by default, it was nullifyed by sndinfo, but could be set using it.
Title: Re: Jump Sound Support
Post by: Dan on April 14, 2007, 22:13:26
Like a pwad overwrite?
Title: Re: Jump Sound Support
Post by: Russell on April 15, 2007, 03:53:17
Well, generally, a blank DSJUMP lump should be included in the odamex.wad when it was shipped.

Anyway, PWAD's can always "patch" the lumps (as in, substitute them with their own) upon loading of the server, this is default behaviour anyway.
Title: Re: Jump Sound Support
Post by: Dan on April 15, 2007, 05:56:45
I Agree, i tried to make a blank sndlump and it still came up with a wav convert error, but ill try again with xwe.
Title: Re: Jump Sound Support
Post by: Dan on April 15, 2007, 16:00:01
Sent patch toward Denis, Added blank jump sound lump, and still can be overwrited from any pwad using (dsjump).