Odamex Message Boards

Community Discussion => General Discussion => Topic started by: Nes on August 15, 2008, 20:32:48

Title: Bullet puffs bug
Post by: Nes on August 15, 2008, 20:32:48
http://doom.wikia.com/wiki/Bullet_puffs_do_not_appear_in_outdoor_areas

I'd fix it, but apparently it's a "doom2.exe tactic" by some people or something. Any particular reason why this shouldn't be fixed in Odamex?
Title: Re: Bullet puffs bug
Post by: Nautilus on August 16, 2008, 20:39:17
If Odamex aims to preserve the essence and behavior of the original game and already does so by preserving bugs such as wall-running and the plasma bump, then I think it should stay.
Title: Re: Bullet puffs bug
Post by: Hekksy on August 17, 2008, 00:17:35
However those are all gameplay and physics changes that would effect gameplay, Naut.

I don't think there's anything wrong with fixing it since its only a cosmetic issue. Odamex will still feel like doom2.exe with or without the bug fixed.

I vote fixed.
Title: Re: Bullet puffs bug
Post by: Manc on August 18, 2008, 11:33:07
I don't think there's anything wrong with fixing it since its only a cosmetic issue. Odamex will still feel like doom2.exe with or without the bug fixed.
It's a little more than just a "cosmetic issue".  Things that people may be used to seeing or not used to seeing when in certain maps IS a "gameplay" issue.  I'm not an expert on the subject but the argument could certainly be made.

For now I vote no on this until more research can be done.
Title: Re: Bullet puffs bug
Post by: Russell on August 18, 2008, 22:48:19
It's a little more than just a "cosmetic issue".  Things that people may be used to seeing or not used to seeing when in certain maps IS a "gameplay" issue.  I'm not an expert on the subject but the argument could certainly be made.

For now I vote no on this until more research can be done.

I agree, stuff like this shouldn't be messed with, as it also may affect demo compatibility.

Its also bit non-sensical because someone may create a bug report to add it back later on.

Sorry but I have to vote no.
Title: Re: Bullet puffs bug
Post by: Ant P. on August 19, 2008, 15:15:12
It'd have to stay if it affects demos, but does anyone have a real-world example of this affecting gameplay?
Title: Re: Bullet puffs bug
Post by: Nes on August 19, 2008, 15:47:35
I don't see how it affects demo compatability. All it affects is the display of a bullet puff.
Title: Re: Bullet puffs bug
Post by: Ant P. on August 20, 2008, 03:42:34
Yeah, but it depends if the bit of code to do the animation changes the random number generator or not. Shouldn't do, but I haven't checked either.
Title: Re: Bullet puffs bug
Post by: exp(x) on August 21, 2008, 12:37:24
Don't fix it.