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Community Discussion => General Discussion => Topic started by: Hekksy on February 04, 2008, 21:19:07

Title: CTF Games to Spark Interest
Post by: Hekksy on February 04, 2008, 21:19:07
This event kinda of died because everyone, including myself admittedly, never got it going D:.

I want to bring this back to life tho!

EVERY night, a group of players (the people of #odagames) will pick a game for us to play the next day. The next day at 7:00 CST we will gather in the server and get the games going! Both Ralphis and I have access to DTX1, and I'm sure if neither of us are around GhostlyDeath would be happy to substitute.

Tonight the game will be OMGMAPS FFA!

Thoughts?

I want to start having simple CTF sessions every couple of weeks to get people more interested in Odamex. People never play Odamex, and I feel this is a shame because Odamex can be a blast with several people in a server.

So, to spark interest and actually have people IN the servers, I want to start hosting CTF sessions if people are interested. We can vote which CTF wads to play and what dmflags to use a few days before the session. The servers I manage are the [TX-Dallas] CoffeeNet.org servers. I already host 32in24-4 on one server and odactf1 + 2cctg on another CTF server. (If there are more CTF wads that are Odamex compatible, please tell me, I'd be glad to add it to the map rotation of the mixed wads server :) )

Anyway it will start off simple, just games of CTF. However if it becomes popular, I and a few others may try some things to make the sessions even better. I am willing give a few people the RCON to the session server(s), that way if something goes wrong and I'm not around they can manage it.

I want to know the opinions of plenty of people before the release of .35, that way when .35 roles around we can get started.

Who likes the idea? Who would be willing to help if I need it? Who will actually SHOW UP for games? Questions/Comments/Concerns are welcome.
Title: Re: CTF Games to Spark Interest
Post by: GhostlyDeath on February 04, 2008, 21:20:27
sounds like fun, I could play some as long as others play some
Title: Re: CTF Games to Spark Interest
Post by: cSc on February 04, 2008, 21:26:37
Id help and play. Although, depending on the date and time, I might not always be around to play.
Title: Re: CTF Games to Spark Interest
Post by: Hekksy on February 06, 2008, 22:46:52
Only two so far? Man I was hoping people would be jumping all over this X_x
Title: Re: CTF Games to Spark Interest
Post by: Ant P. on February 07, 2008, 22:17:43
Make that three.
Title: Re: CTF Games to Spark Interest
Post by: Jostol on February 07, 2008, 23:28:47
18:18:44  <RedZTag>   CTF!

EDIT: GMT+12 WEEKENDS ONLY
Title: Re: CTF Games to Spark Interest
Post by: Doomguy666 on February 08, 2008, 00:38:10
I'd be happy to show up for some games. I've kinda been neglecting Odamex lately. Time for that to change!
Title: Re: CTF Games to Spark Interest
Post by: Ant P. on February 09, 2008, 16:33:59
Are all the servers using something newer than 0.3? I tried connecting to a few today and it dumped me to the console with a bunch of hex digits.

Maybe that's why I don't see anyone else on...
Title: Re: CTF Games to Spark Interest
Post by: Hekksy on February 09, 2008, 20:09:49
Are all the servers using something newer than 0.3? I tried connecting to a few today and it dumped me to the console with a bunch of hex digits.

Maybe that's why I don't see anyone else on...

Yes actually. I update my servers to the latest build every once in a while.

You can find new builds for Odamex (and other source ports) here (http://sourceforge.net/project/showfiles.php?group_id=211429).
Title: Re: CTF Games to Spark Interest
Post by: Ant P. on February 09, 2008, 20:48:32
d'oh.

I'll give the SVN code a try first (all I see there are windows builds)

[Edit:] nope, same thing. :(

I get something like this on every server, sometimes the numbers are different but it always has a long string of them:
Code: [Select]
]connect 209.144.21.66:10710
connecting to 209.144.21.66:10710

> Server: [TX-Dallas] CoffeeNet.org: Dwango5 Deathmatch
> Map: map01
> DOOM2.WAD
   25E1459CA71D321525F84628F45CA8CD
> DWANGO5.WAD
   333CA955620FD1678619E62976FB96BB
> Server protocol version: 64

challenging 209.144.21.66:10710
Odamex Deathmatch Server


map01: "entryway"

CL_ParseCommands: Unknown server message -1: 0 27 12 16 51 11 18 16 29 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9
Title: Re: CTF Games to Spark Interest
Post by: Hekksy on February 09, 2008, 23:43:45
Perhaps your doom2.wad isn't the latest version (1.9). Update!
Title: Re: CTF Games to Spark Interest
Post by: Ant P. on February 10, 2008, 11:48:24
I never would've thought of doing that. :/
I've already got 1.9 though... (according to this (http://doom.wikia.com/wiki/Doom_files))

(also if it's any help the error numbers don't appear anywhere in what gets sent over the network)
Title: Re: CTF Games to Spark Interest
Post by: Memfis on February 11, 2008, 13:53:39
Odamex CTF?I'm ready! :) When the game starts?
And what version?0.3 or latest build?
Title: Re: CTF Games to Spark Interest
Post by: Hekksy on February 13, 2008, 20:04:16
After the release of .35
Title: Re: CTF Games to Spark Interest
Post by: GhostlyDeath on February 13, 2008, 20:27:47
d'oh.

I'll give the SVN code a try first (all I see there are windows builds)

[Edit:] nope, same thing. :(

I get something like this on every server, sometimes the numbers are different but it always has a long string of them:
Code: [Select]
]connect 209.144.21.66:10710
connecting to 209.144.21.66:10710

> Server: [TX-Dallas] CoffeeNet.org: Dwango5 Deathmatch
> Map: map01
> DOOM2.WAD
   25E1459CA71D321525F84628F45CA8CD
> DWANGO5.WAD
   333CA955620FD1678619E62976FB96BB
> Server protocol version: 64

challenging 209.144.21.66:10710
Odamex Deathmatch Server


map01: "entryway"

CL_ParseCommands: Unknown server message -1: 0 27 12 16 51 11 18 16 29 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9

Server needs to build without optimization or lower it at least (NO -O3 but -O2 might work)
Title: Re: CTF Games to Spark Interest
Post by: Ant P. on February 14, 2008, 17:35:17
*facepalm*

O1 worked. Thanks.
Title: Re: CTF Games to Spark Interest
Post by: Hekksy on June 12, 2008, 23:17:29
I really want to get this going some time now that 0.4 is out. Anyone still interested? If so I'll get a few helpers and see if we can get some kind of odaparty going on once a week or so.
Title: Re: CTF Games to Spark Interest
Post by: Nautilus on June 16, 2008, 09:32:47
Yeah, I'm totally interested, but I don't think we should just focus on CTF; we should focus on other game modes as well, since CTF has pretty much been the dominant game mode on ZDaemon for the past several years, and to keep placing more focus on it than on any other game mode is trite and uninteresting.

We ought to try to play as big of a variety of WADs as possible, too.
Title: Re: CTF Games to Spark Interest
Post by: Hekksy on July 17, 2008, 23:31:35
I agree with you Naut.

I have started a new channel for arranging games in. It is #odagames on irc.oftc.net. In it we'll discuss ways to bring more players and most of all, PLAY ODAMEX. I encourage EVERYONE to join the channel to raise interest :).
Title: Re: CTF Games to Spark Interest
Post by: Ant P. on July 18, 2008, 08:40:04
I'm usually on the co-op servers a lot. Only problem is that I usually end up breaking the maps on accident leaving them unfinishable.

(That's the third one this week)
Title: Re: CTF Games to Spark Interest
Post by: Russell on July 19, 2008, 03:55:10
I'm usually on the co-op servers a lot. Only problem is that I usually end up breaking the maps on accident leaving them unfinishable.

(That's the third one this week)

Some wads just aren't made for coop and it has to be the good ones :(
Title: Re: CTF Games to Spark Interest
Post by: Ant P. on July 19, 2008, 09:04:36
It's always one of two things: A one-way trap door closes blocking off a key (and then I die in the key room because I suck), or one closes blocking off the rest of the level.

Maybe there should be a server setting to reset the level after some length of time with the server empty. Or if all the players stay dead for a minute or something. How about a voting system?
Title: Re: CTF Games to Spark Interest
Post by: Russell on July 19, 2008, 19:26:31
you can always turn emptyreset on, which resets the map after all players leave
Title: Re: CTF Games to Spark Interest
Post by: Ant P. on July 19, 2008, 19:39:20
That'd work too I suppose. Just need to get the co-op servers to actually use it...
Title: Re: CTF Games to Spark Interest
Post by: GhostlyDeath on July 20, 2008, 15:08:04
flag tag
Title: Re: CTF Games to Spark Interest
Post by: Hekksy on December 19, 2008, 07:17:11
This event kinda of died because everyone, including myself admittedly, never got it going D:.

I want to bring this back to life tho!

EVERY night, a group of players (the people of #odagames) will pick a game for us to play the next day. The next day at 7:00 CST we will gather in the server and get the games going! Both Ralphis and I have access to DTX1, and I'm sure if neither of us are around GhostlyDeath would be happy to substitute.

Thoughts?