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Community Discussion => Maps, Wads and Mods => Topic started by: AlexMax on November 09, 2006, 17:28:11

Title: Classic CTF
Post by: AlexMax on November 09, 2006, 17:28:11
A topic for each project, I suppose...

Tonight I finished Beta 2 of Classic CTF. What is Classic CTF? Well, it is...

Code: [Select]
MAP01: Fortress Collision (ZDCTFMP MAP01)
MAP02: Refineries (ZDCTFMP MAP02)
MAP03: Exophase (ZDCTFMP MAP03, got permission from Exl)
MAP04: Cursed (ZDCTFMP MAP06)
MAP05: The Excavation (ZDCTFMP MAP07)
MAP06: Something Epic (ZDCTFMP MAP08)
MAP07: Frozen (ZDCTFMP MAP09)
MAP08: UAC Headquarters (ZDCTFMP2 MAP19, got permission from Seismos)

...all converted to Boom. And they're all done and converted too, so you can try them out now. All I need is to come up with a logo for the title screen, and also address bugs that come up durring testing. Once that's settled, then Odamex (and also Skulltag (!)) will be able to, for the first time, play maps that were formally locked into ZDaemon.

Get it here. (http://alexmax.unidoom.org/)
Title: Re: Classic CTF
Post by: cha0tix on November 09, 2006, 19:48:45
I recommend Something Epic (ZDCTF Map08)...thats if you can convert them (dunno who made it and such).
Title: Re: Classic CTF
Post by: deathz0r on November 09, 2006, 22:17:11
Alex made it. True story.
Title: Re: Classic CTF
Post by: RazTK on November 09, 2006, 22:32:47
Very nice Alex, thanks.
Title: Re: Classic CTF
Post by: AlexMax on November 09, 2006, 22:57:43
I recommend Something Epic (ZDCTF Map08)...thats if you can convert them (dunno who made it and such).

ZDCTFMP and ZDCTFMP2 are projects I organized.  Some of the maps I listed are mine.  Others are by authors who left the community long ago, leaving their maps in my hands.  Since the objective is not to 'update' but to 'standardize' the maps to reach a wider audience, I don't feel guilty about not being able to reach them.  These maps deserve better than to be lost to an obsolete CTF Standard.
Title: Re: Classic CTF
Post by: Nes on November 10, 2006, 18:27:05
MAP03 crashes in both ZDaemon and Skulltag.
Title: Re: Classic CTF
Post by: Slayer on November 11, 2006, 13:02:34
MAP03 crashes in both ZDaemon and Skulltag.
Make a report on the bug tracker, assuming one hasn't been made yet.
Title: Re: Classic CTF
Post by: Whiteboy567 on November 11, 2006, 18:47:56
Make a report on the bug tracker, assuming one hasn't been made yet.

The bug tracker is for Odamex, not pwads made for it.
Title: Re: Classic CTF
Post by: AlexMax on November 11, 2006, 19:13:07
MAP03 crashes in both ZDaemon and Skulltag.

Fixed.  Check my website (http://alexmax.unidoom.org) for an updated version.
Title: Re: Classic CTF
Post by: GhostlyDeath on December 07, 2006, 19:13:16
I ported all the ZDaemon CTF maps to Skulltag but never released it, it was all the same maps but with Team Starts and The Standard CTF stuff.

I think ZDaemon used CTFDoom as kind of a base... Can you play CTFDoom maps in ZDaemon nativly?

Title: Re: Classic CTF
Post by: AlexMax on December 09, 2006, 22:25:01
I ported all the ZDaemon CTF maps to Skulltag but never released it, it was all the same maps but with Team Starts and The Standard CTF stuff.

I think ZDaemon used CTFDoom as kind of a base... Can you play CTFDoom maps in ZDaemon nativly?

I dont think so.  I remember being around when CTF was being coded, and there was no mention of CTFDoom.  There was a coder named duke4ever who did the majority of the CTF code, then Kilgore cleaned it up, and from following their development (I remember making a test CTF map based on E1M1 back when there were no such things as team starts) ,it didn't look like their code was based on anything.
Title: Re: Classic CTF
Post by: Marcus Koller on January 15, 2007, 14:24:35
Would it not be smart enough to name them "ODCTF01 - ODCTF10" like that standing for "ODAMEX CTF MAP01"? I would recommend telling it to be in a addition like skulltag does.
Title: Re: Classic CTF
Post by: AlexMax on January 16, 2007, 12:59:13
Would it not be smart enough to name them "ODCTF01 - ODCTF10" like that standing for "ODAMEX CTF MAP01"? I would recommend telling it to be in a addition like skulltag does.

Why?  First of all, other than Skulltag and maybe the odd ZDoom map, pretty much every levelset follows the MAPxx standard.  Secondly, Odamex can stream-load WAD's on the fly, so having two WAD's with identical map names is not an issue (and makes the 'kludge' I did for ZDaemon CTF 1+2 obsolete).
Title: Re: Classic CTF
Post by: Marcus Koller on March 19, 2007, 13:50:43
This is some good work, reminds me of some of the CTF maps that were fun to play on a particular engine however got sick of the community.
Title: Re: Classic CTF
Post by: AlexMax on March 29, 2007, 15:48:10
I haven't worked on this in forever.  Can someone who has massive amounts of ZDCTFMP experience help test this mapset so I can consider it finished or unfinished?  Keep in mind that I havent really paid attention to pro strategies on this map since a few months after creation, so if you can tell me some inconsistencies that I could possibly fix PLEASE do so.
Title: Re: Classic CTF
Post by: Zorro on March 30, 2007, 11:00:19
Sure thing, just as long as someone hosts it :)
Title: Re: Classic CTF
Post by: AlexMax on September 21, 2007, 07:49:53
It has just occoured to me that one of my projects, Classic CTF, has been laying dormant for a good long while, untouched. Classic CTF, for those who aren’t in the know, are conversions of 8 of the more popular ZDCTFMP maps to a Boom compatable map format. I have not touched it in months out of lack of interest, but I think that I might want to release it in the next week or so.

So, go ahead and take a look at the downloads section of my website, download the latest Classic CTF beta, and give it a good looksee to see if I’ve made any mistakes or have broken any of the maps by accident. I know of at least one bug in the remake that I’ve squashed having to do with a jump from Rocket Launcher to the top of the map on Something Epic, and another having to do with a hiding place that was used in UAC Headquarters but there might be more, so please take a look.
Title: Re: Classic CTF
Post by: Hekksy on September 23, 2007, 18:12:30
I hope you finish it soon because I want to host the wad (with full map rotation) on CoffeeNet as soon as its finished.
Title: Re: Classic CTF
Post by: Nes on September 25, 2007, 02:25:27
I say go for it. I will give it full support in both Odamex and ZDaemon, even if my continuation with Anthology doesn't go full-swing.
Title: Re: Classic CTF
Post by: AlexMax on September 25, 2007, 21:57:17
What's this about anthology?
Title: Re: Classic CTF
Post by: Hekksy on September 26, 2007, 17:39:59
No items are in some of the map when hosted on a server. Map01 (and another map, I forget which one) for example.