Odamex Message Boards

Community Discussion => General Discussion => Topic started by: Voxel on January 24, 2007, 17:47:16

Title: Allow multiple key bindings?
Post by: Voxel on January 24, 2007, 17:47:16
Should the "bind" console command allow the binding of multiple functions to a single key?

See bug 277 (http://odamex.net/bugs/show_bug.cgi?id=277) for more details.

There has been conflicting feedback. Some people regard this as unfair, others as useful sr50 functionality. It is up to you, the players, to decide.
Title: Re: Allow multiple key bindings?
Post by: Catoptromancy on January 24, 2007, 18:08:21
Wont really matter if people use aliases to achieve same effect.
Title: Re: Allow multiple key bindings?
Post by: excelblue on January 24, 2007, 18:08:45
They can press two keys at once if needed. It just doesn't make sense (for anything except cheating) to bind multiple actions to one key.
Title: Re: Allow multiple key bindings?
Post by: deathz0r on January 24, 2007, 18:15:43
I'm going to vote "no" because this makes usage of SR50 rather trivial.
Title: Re: Allow multiple key bindings?
Post by: Voxel on January 24, 2007, 18:26:16
Wont really matter if people use aliases to achieve same effect.

It has been reported, according to the bug, that aliases don't work like that.
Title: Re: Allow multiple key bindings?
Post by: AlexMax on January 25, 2007, 00:56:31
Voting no for the same reason.  Being able to SR50 so easily would essentially be cheating by oldschool standards.

Here's a page on how SR-50 automation is cheating from doom2.net: clicky (http://www.doom2.net/doom2/sr50.html), and also here (http://www.doom2.net/doom2/cheating.html)

edit: updated link

edit2:
Quote
It's important to note that while the Strafe-On button is activated, both mouse movement from side to side and the normal turn-left and turn-right keys on the keyboard cease to be interpreted as a signal to turn the player, but instead are taken by Doom2 as a strafe command. This inability to immedietely turn artificially limits the reaction time and manuverability of a player (especially a mouse+keys configuration player) who is in Strafe-50 mode.
Title: Re: Allow multiple key bindings?
Post by: RazTK on January 25, 2007, 01:02:35
No.
Title: Re: Allow multiple key bindings?
Post by: Ralphis on January 25, 2007, 01:32:42
Does not comply. No
Title: Re: Allow multiple key bindings?
Post by: Slayer on January 25, 2007, 07:24:17
heh, yeah that isn't gonna happen... :D
Title: Re: Allow multiple key bindings?
Post by: QuiescentWonder on January 25, 2007, 12:30:35
NO, but if it happens I vote that it's off be default.
Title: Re: Allow multiple key bindings?
Post by: Voxel on January 25, 2007, 15:22:05
That was quite a decisive no. Thanks, bug closed.
Title: Re: Allow multiple key bindings?
Post by: GhostlyDeath on January 25, 2007, 20:23:36
I would like to have multiple keys bound to keys...

Aliases are broke (not implemented) and I can not stand using a different key for Use and back and strafe + use on the mouse (double bound), I like to have my DOOM2.EXE  controls set up at all times in every port even Non doom FPS games!
Title: Re: Allow multiple key bindings?
Post by: Voxel on January 26, 2007, 12:15:06
I would like to have multiple keys bound to keys...

the people voted against it, that case is closed

Aliases are broke (not implemented) and I can not stand using a different key for Use and back and strafe + use on the mouse (double bound), I like to have my DOOM2.EXE  controls set up at all times in every port even Non doom FPS games!

command aliases work fine, any bugs should be reported on our bugtracker

Title: Re: Allow multiple key bindings?
Post by: Method on January 30, 2007, 14:05:03
I know case is closed but i haven't time to reply until now..

I would really appreciate if you guys re-consider your decision..Here some facts :

1, Every "famous" doom-port allow multiple key bindings and it has reason - It's really helpfull for sr50 and by this way use it every single players (coop..)

2, Most used port nowadays Zdaemon allow it so a lots of players are acustomed to binding sr50 etc.

3, I thought Odamex want to be at full blast similar as doom2.exe...

Again sorry for reply to closedc case but if you ask anyone from single-player community i'm pretty sure that they would vote "Yes"..
Title: Re: Allow multiple key bindings?
Post by: switcher on January 31, 2007, 15:51:09
While DooM may have originated as single player, let's face it, the vast majority of us are here for multiplayer.
Everyone has stated the obvious, I second, third, millionth whatever the sentiment.
I didn't learn how to SR-50 just to have some bug come along and let short fingered noobs off the hook with multiple bind keys.
No way!
Remember, even though the balloting is officially closed, continue to vote NO and continue to vote OFTEN! ;)
Title: Re: Allow multiple key bindings?
Post by: Slayer on February 01, 2007, 09:04:32
While DooM may have originated as single player, let's face it, the vast majority of us are here for multiplayer.
Everyone has stated the obvious, I second, third, millionth whatever the sentiment.
I didn't learn how to SR-50 just to have some bug come along and let short fingered noobs off the hook with multiple bind keys.
No way!
Remember, even though the balloting is officially closed, continue to vote NO and continue to vote OFTEN! ;)

what switcha said!!!
Title: Re: Allow multiple key bindings?
Post by: Manc on February 01, 2007, 11:23:16
More information has been brought to light about true doom exe behavior.  This is not yet a shut case.
Title: Re: Allow multiple key bindings?
Post by: GhostlyDeath on February 01, 2007, 15:59:19
3, I thought Odamex want to be at full blast similar as doom2.exe...

Yes!
Title: Re: Allow multiple key bindings?
Post by: Barcode on February 01, 2007, 18:23:42
I say we avoid any double bind functionality. There aren't that many buttons to press in DOOM anyway, and that just leads to exploits that ruin the game experience.
(PS: sorry to topic advertise, but I need help with getting this to work on Mac OS X...anyone have a link to the Mac OS X launcher, at least?)
Title: Re: Allow multiple key bindings?
Post by: deathz0r on February 01, 2007, 20:13:36
(PS: sorry to topic advertise, but I need help with getting this to work on Mac OS X...anyone have a link to the Mac OS X launcher, at least?)
There is no need to cross post, we read the first time. Thanks.
Title: Re: Allow multiple key bindings?
Post by: ufon on February 02, 2007, 18:36:47
i'm for whatever there was in the original .exe