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Topics - NerdKoopa

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Maps, Wads and Mods / [RELEASE] Charge Sequence CTF

« on: July 21, 2013, 04:01:19 »
Charge Sequence is my first CTF map meant for Odamex. The layout is simple; five routes shared by both teams, all routes are connected to eachother. Relatively small size favors offensive play and rapid captures. Mostly meant for 4v4, but 6v6 is supported. This map was designed for and tested with Odamex, but I'm pretty sure it will run in Zandronum and ZDaemon as well. There are plenty of bridge things, so make sure to have co_realactorheight set to 1 (or whatever is the corresponding command in your source port of choice). Special thanks to nub_hat for testing and helping with item placement!

/idgames link: http://www.doomworld.com/idgames/index.php?id=17273

MediaFire link: http://www.mediafire.com/download/vw70v5t3fl9885p/charge.zip

And now, screenshots. (I apologize if they load slowly, or not at all. ImageShack is having technical issues.)


Map center, looking at red side from blue side.


Red flag area.


View from red side, looking towards map center.


Red corridor details.


The walkway, red side.


In Doom Builder 2
2

Maps, Wads and Mods / CTF: Charge Sequence (Beta 2)

« on: July 06, 2013, 06:55:38 »
Charge Sequence is my very first attempt at making a CTF map for Odamex. I finally have it in a playable state, but I need plenty of testers to iron out all the problems. This one has plenty of bridges, so be sure to set co_realactorheight to 1! I have no idea if this thing works in ZDaemon or Zandronum. I have only tested it in Odamex.

Here's a list of all the things I want testers to pay attention to and comment on, in order of importance:
1. The spawn area and player spawn locations
2. Item and weapon placement
3. The layout
4. The general visual style and the quality of the custom textures (excluding the recolored stock textures)

Any advice, suggestions and constructive critisism are more than welcome.

Link to Beta 2 here: http://www.mediafire.com/download/cu329qodj3d02iu/charge_sequence_beta2.zip

And now, screenshots.


Map center, looking at red side from blue side.


Red flag area.


View from red side, looking towards map center.


Red corridor details.


The walkway, red side.


In Doom Builder 2
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