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Messages - GhostlyDeath

Pages: [1] 2
1

Technical Support / Re: New protocol design ideas

« on: November 08, 2008, 16:30:15 »
I suggest placing things in field so things are no longer dependent on where it is located and this would allow new things to be added. 4 bytes should enough.

Example: PLYS could mean players, then the player related data is placed in. Then maybe in the future you might want to create something new (new feature or you forgot something). Then also indicate how big the data is. Otherwise, you may end up throwing up everything in the end. If there is a new and improved packet, the new version should throw in both (in the case of old launchers) then the next version, remove it completely!
2
Freedom would be one thing.
 - Noone on the team will stop you from playing online [vs. ZDaemon and Skulltag].
 - There is no global ban list, each server has its own banlist (server chains may share a banlist though) so if you are banned from servers, it's your job to deal with their administrators, the team does not have a ban list that has to be followed by server owners [vs. ZDaemon].
 - You can modify it freely (source code wise) [vs. ZDaemon and Skulltag].
 - You can look at the source code [vs. ZDaemon and Skulltag].
 - You can host your own personal master server [vs. ZDaemon (but not Skulltag since I created my own Master Server for it)].
 - You can do whatever you want with your server, you could ban all cheaters you could allow only cheaters. [vs. mostly ZDaemon and partly Skulltag]

We are also open to opinions you may have also.
3

Devoblog / Re: Odamex 0.4.1 is now available!

« on: August 03, 2008, 16:48:56 »
Neatos
4

Technical Support / Re: New protocol design ideas

« on: July 26, 2008, 22:19:52 »
I agree...

Also, you may want to include masking, maybe 2 32-bit fields for 64-flags that it can be kept simple. The Server list the main page doesn't care for scores and all, maybe send RQ_SERVERNAME and just get the server name back, same can also go for launchers (i.e. partial refresh instead of a full one) then send the mask back of what is actually in that packet data. Can also save some space for useless stuff like in DM who cares for team scores yknow?.
5

General Discussion / Re: Hi, People!

« on: July 25, 2008, 07:48:45 »
Greetings
6

Developer's Corner / Re: The big cvar standardization initiative

« on: July 21, 2008, 06:05:08 »
I agree
7

General Discussion / Re: CTF Games to Spark Interest

« on: July 20, 2008, 15:08:04 »
flag tag
8

Developer's Corner / Re: The big cvar standardization initiative

« on: June 29, 2008, 10:28:12 »
Server cvarlist

Code: [Select]
A    lookspring "1" -> Delete (Client Side)
     developer "0" -> dev_mode
  S  speedhackfix "0" -> sv_speedhackfix
A    filecompression "1" ->
   - port "10666"
A    chase_dist "90" -> Delete (Client Side)
A    chase_height "-8" -> Delete (Client Side)
A    forcewater "0"
A    loopepisode "0"
     nextmap ""
   - curmap ""
A    startmapscript ""
A    endmapscript ""
A    configver "40"
A SL weaponstay "1" -> sv_weaponstay
     r_drawplayersprites "1" -> Delete (Client Side)
A    ctf_flagtimeout "600"
A    ctf_flagathometoscore "1"
A    ctf_manualreturn "0"
A SL antiwallhack "0" -> sv_antiwallhack
A    rcon_password ""
A    spectate_password ""
A    password ""
A S  goldteam "0" -> sv_enablegoldteam
A S  redteam "1" -> sv_enableredteam
A S  blueteam "1" -> sv_enableblueteam
A SL teamplay "0" -> sv_teamplay
A S  friendlyfire "1" -> sv_friendlyfire
A S  scorelimit "10"
A SL usectf "0" -> sv_enablectf or merge this into ctf
A S  infiniteammo "0" -> sv_infiniteammo
A S  allowfreelook "0" -> sv_allowfreelook
A S  allowjump "0" -> sv_allowjump
A S  fragexitswitch "0" -> sv_fragexitswitch
A S  allowexit "0" -> sv_allowexit
     cleanmaps ""
A SL nomonsters "1" -> sv_nomonsters
A S  fastmonsters "0" -> sv_fastmonsters
A S  monstersrespawn "0" -> sv_monstersrespawn
A SL itemsrespawn "0" -> sv_itemsrespawn
A SL skill "5"
A SL maxcorpses "200" -> g_maxcorpses
A S  timelimit "0"
A S  fraglimit "0"
A SL deathmatch "1"
A SL allowcheats "0" -> sv_allowcheats
A SL maxplayers "16"
A SL maxclients "16"
A S  allowtargetnames "1" -> sv_allowtargetnames
A S  globalspectatorchat "1" -> sv_globalspectatorchat
   - clientcount "0"
A S  emptyreset "0"
A S  waddownload "1"
A S  email ""
A S  hostname "Unnamed"
A    usemasters "1"
A    website ""
A    natport "0"
A    networkcompression "0"

Client cvarlist

Code: [Select]
A    vid_winscale "1.0"
A    fullscreen "0" -> vid_fullscreen
     ticker "0" -> dev_ticker
     vid_fps "0"
A    mouse_threshold "10"
A    mouse_acceleration "2"
A    snd_crossover "0"
A    am_ovteleportcolor "ff a3 00"
A    am_ovexitcolor "ff ff 00"
A    am_ovlockedcolor "bb bb bb"
A    am_ovnotseencolor "00 22 6e"
A    am_ovxhaircolor "80 80 80"
A    am_ovgridcolor "44 44 88"
A    am_ovthingcolor "9f d3 ff"
A    am_ovcdwallcolor "00 00 5a"
A    am_ovfdwallcolor "1a 1a 8a"
A    am_ovtswallcolor "10 32 7e"
A    am_ovwallcolor "00 8b ff"
A    am_ovyourcolor "d8 e8 fc"
A    am_teleportcolor "ff a3 00"
A    am_exitcolor "ff ff 00"
A    am_lockedcolor "bb bb bb"
A    am_notseencolor "00 22 6e"
A    am_xhaircolor "80 80 80"
A    am_gridcolor "44 44 88"
A    am_thingcolor "9f d3 ff"
A    am_cdwallcolor "00 00 5a"
A    am_fdwallcolor "1a 1a 8a"
A    am_tswallcolor "10 32 7e"
A    am_wallcolor "00 8b ff"
A    am_yourcolor "d8 e8 fc"
A    am_backcolor "00 00 3a"
A    am_ovshare "0"
A    am_usecustomcolors "1"
A    am_classicmapstring "0"
A    am_showtime "1"
A    am_showmonsters "1"
A    am_showsecrets "1"
A    am_overlay "0"
A    am_rotate "0"
A    con_midtime "3"
A    conscrlock "0" -> con_scrlock
A    msgmidcolor "5"
A    msg4color "3"
A    msg3color "3"
A    msg2color "2"
A    msg1color "5"
A    msg0color "6"
A    msg "0"
A    con_scaletext "1"
A    con_notifytime "3"
A    print_stdout "0"
A    rate "10000" -> cl_rate
A    cl_predict_players "1"
A    interscoredraw "1"
  S  sv_freelook "0" -> sv_allowfreelook
A    cl_freelook "0"
  S  allowtargetnames "0" -> sv_allowtargetnames
  SL teamplay "0"
  SL allowcheats "0" -> sv_allowcheats
  SL itemsrespawn "0" -> sv_itemsrespawn
  S  monstersrespawn "0" -> sv_monstersrespawn
  S  scorelimit "0"
  S  allowfreelook "0" -> sv_allowfreelook
  S  allowjump "0" -> sv_allowjump
  S  fragexitswitch "0" -> sv_fragexitswitch
  S  allowexit "0" -> sv_allowexit
  S  fastmonsters "0" -> sv_fastmonsters
  SL nomonsters "0" -> sv_nomonsters
  S  timelimit "0"
  S  fraglimit "0"
  S  infiniteammo "0" -> sv_infiniteammo
  SL maxclients "0"
  SL maxplayers "0"
  S  friendlyfire "1" -> sv_friendlyfire
AU   cl_team "blue"
AU   cl_skin "base"
AU   cl_gender "male"
AU   cl_color "40 cf 00"
AU   cl_name "Player"
AU   cl_autoaim "5000"
A    wipetype "1" -> r_wipetype
A    displaymouse "0" -> mouse_display
A    m_side "2.0" -> mouse_side
A    m_forward "1.0" -> mouse_forward
A    m_yaw "1.0" -> mouse_yaw
A    m_pitch "1.0" -> mouse_pitch
A    lookstrafe "0" -> mouse_lookstrafe
A    invertmouse "0" -> mouse_invert
A    cl_run "1"
     chasedemo "0"
A SL deathmatch "1"
A  L skill "1"
A    usehighresboard "1" -> hud_usehighresboard
A    hud_targetcount "2"
A    hud_targetnames "1"
A    chatmacro9 "Yes"
A    chatmacro8 "I'll take care of it."
A    chatmacro7 "Come here!"
A    chatmacro6 "Next time, scumbag..."
A    chatmacro5 "You suck!"
A    chatmacro4 "Help!"
A    chatmacro3 "I'm not looking too good!"
A    chatmacro2 "I'm OK."
A    chatmacro1 "I'm ready to kick butt!"
A    chatmacro0 "No"
A    configver "40"
A    ui_transblue "0"
A    ui_transgreen "0"
A    ui_transred "0"
A    show_messages "1"
A    revealsecrets "0"
A    novert "0" -> mouse_novert
A    mouse_type "0"
A    mouse_sensitivity "25.0"
A    dynresval "1.0"
A    dynres_state "0"
A SL weaponstay "1" -> sv_weaponstay
     r_drawflat "0"
A    r_columnmethod "1"
A    screenblocks "10" -> r_screenblocks
A    r_detail "0"
   - r_viewsize "0"
A    r_stretchsky "1"
A    crosshairscale "0" -> hud_crosshairscale
A    crosshairdim "0" -> hud_crosshairdim
     r_drawplayersprites "1"
A    crosshair "0" -> hud_crosshair
A    snd_channels "8"
A    snd_musicvolume "0.5"
A    snd_sfxvolume "0.5"
     noise "0" -> dev_sound
A    hud_scale "0"
A    st_scale "1"
     idmypos "0"
A    gammalevel "1" -> vid_gamma
A    dimcolor "00 00 00"
A    dimamount "0.7"
A    vid_defbits "8"
A    vid_defheight "200"
A    vid_defwidth "320"
A    lookspring "1"
     developer "0" -> dev_mode
  S  speedhackfix "0" -> sv_speedhackfix
A    filecompression "1"
   - port "10667"
A    chase_dist "90"
A    chase_height "-8"
A    forcewater "0"
9

Devoblog / Re: Odamex 0.4.0 Is Now Available

« on: June 05, 2008, 23:19:35 »
I am glad to help out
10

Devoblog / Re: Feature freeze

« on: May 22, 2008, 20:42:38 »
woo
11

Devoblog / Re: Bans and Exceptions

« on: May 02, 2008, 13:42:33 »
"Wildcards can be used in the add and delete commands (though using them in the delete commands will not wildcard-delete all entries (for example, putting 127.*.*.* will not delete 127.0.0.1))."

aw
12

General Discussion / [ZIC] ZWANGO Is Coming

« on: May 01, 2008, 15:37:35 »
I'm starting a new Odamex Clan called ZWANGO Is Coming!
13

Devoblog / Re: The road to complete spectation.

« on: April 13, 2008, 22:24:39 »
I like making long cvars =P
14

Developer's Corner / Re: GhostlyDeath hacks!

« on: March 18, 2008, 04:54:34 »
http://rafb.net/p/6DV6uG24.html

Fixed a bug I made

and btw, Make the patch's line endings just LF.
15

General Discussion / Re: CTF Games to Spark Interest

« on: February 13, 2008, 20:27:47 »
d'oh.

I'll give the SVN code a try first (all I see there are windows builds)

[Edit:] nope, same thing. :(

I get something like this on every server, sometimes the numbers are different but it always has a long string of them:
Code: [Select]
]connect 209.144.21.66:10710
connecting to 209.144.21.66:10710

> Server: [TX-Dallas] CoffeeNet.org: Dwango5 Deathmatch
> Map: map01
> DOOM2.WAD
   25E1459CA71D321525F84628F45CA8CD
> DWANGO5.WAD
   333CA955620FD1678619E62976FB96BB
> Server protocol version: 64

challenging 209.144.21.66:10710
Odamex Deathmatch Server


map01: "entryway"

CL_ParseCommands: Unknown server message -1: 0 27 12 16 51 11 18 16 29 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9

Server needs to build without optimization or lower it at least (NO -O3 but -O2 might work)
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