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General Discussion / Re: 32bpp color mode
« on: December 25, 2012, 12:30:10 »
A few bugs:

All player color icons appear a shade of blue in the scoreboard despite them being different colors.

Translucency effects appear to not be as translucent anymore? zddl4.wad map00 for testing
Oh no! IDL2013l.wad now includes rainbow road!

It's supposed to look like this. This screenshot was taken in 0.6.2 release:

map11 has a few issues with rendering these textures.. not sure what the problem is. They also appear tutti frutti in 8-bit mode in your modified client:

This screenshot is what it is supposed to look like. It was taken with 0.6.2 released:

Also in map11 of idl2013l, dying in the slime shows a great testcolor green screen! This is actually worse when you switch back to 8-bit mode in your modified client... because then it turns tutti frutti and crashes:

This screenshot was taken in 0.6.2 release. This area is supposed to look like this:

Last but not least, particle fountains are rendered in tutti frutti! Cool, but not intentional:

By the slime the particle fountains are green, right in front of me where the SG pickup is they are supposed to be blue. This is idl2013l map29

All player color icons appear a shade of blue in the scoreboard despite them being different colors.

Translucency effects appear to not be as translucent anymore? zddl4.wad map00 for testing
Oh no! IDL2013l.wad now includes rainbow road!

It's supposed to look like this. This screenshot was taken in 0.6.2 release:

map11 has a few issues with rendering these textures.. not sure what the problem is. They also appear tutti frutti in 8-bit mode in your modified client:

This screenshot is what it is supposed to look like. It was taken with 0.6.2 released:

Also in map11 of idl2013l, dying in the slime shows a great testcolor green screen! This is actually worse when you switch back to 8-bit mode in your modified client... because then it turns tutti frutti and crashes:

This screenshot was taken in 0.6.2 release. This area is supposed to look like this:

Last but not least, particle fountains are rendered in tutti frutti! Cool, but not intentional:

By the slime the particle fountains are green, right in front of me where the SG pickup is they are supposed to be blue. This is idl2013l map29