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Messages - Slayer

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16

General Discussion / Re: Allow multiple key bindings?

« on: February 01, 2007, 09:04:32 »
While DooM may have originated as single player, let's face it, the vast majority of us are here for multiplayer.
Everyone has stated the obvious, I second, third, millionth whatever the sentiment.
I didn't learn how to SR-50 just to have some bug come along and let short fingered noobs off the hook with multiple bind keys.
No way!
Remember, even though the balloting is officially closed, continue to vote NO and continue to vote OFTEN! ;)

what switcha said!!!
17

General Discussion / Re: Differences to other ports?

« on: January 29, 2007, 09:36:05 »
In later developments of Odamex, would I be able to make a permanent server from home?

thats up to you, 2 words... Dedicated server

better hope you're gainfully employed if you want to afford those game servers :D.
18

General Discussion / Re: Differences to other ports?

« on: January 25, 2007, 09:31:57 »
yes odamex is being recieved well because of its versitility. It will allow many users that work and play on a wide veriety of OS's to play doom anywhere! It will also make it easier for people to allocate resources to servers and help the odamex team test and develop new patches and content. Basically it just gives us a look at the bigger picture unlike most of the aged doom ports which focus on one or a few cool features.
19

General Discussion / Re: Allow multiple key bindings?

« on: January 25, 2007, 07:24:17 »
heh, yeah that isn't gonna happen... :D
20

Technical Support / Re: Odasrv launcher...

« on: January 21, 2007, 21:12:08 »
Have some patience... at least the client works atm...
21

Developer's Corner / Re: Odamex In EXE format?

« on: January 21, 2007, 21:06:31 »
http://odamex.net/russell/odalaunch1.exe

This is a self-extracting archive for the alpha version just pick a directory, it does the job just fine.
22

Devoblog / Re: Odamex 0.1 Alpha is out!

« on: January 19, 2007, 22:04:01 »
WOOT! DOOM2 how long I've missed you!
23

General Discussion / Re: SVN Open to Public

« on: January 19, 2007, 21:58:41 »
The source is open, thats all...
24

Technical Support / Re: Multiplatform launcher is ALIVE!!!

« on: January 16, 2007, 02:09:41 »
Congratulations are in order!
25

General Discussion / Re: obligatory "SUP GAIS IM NEW LOLE" thread

« on: January 14, 2007, 21:32:35 »
poke around the site you'll learn all you need to without knowing the devs. As for when the port itself will be released, all you will hear is "when it's ready". Have a little patience and I think you will be pleased.
26

General Discussion / Re: Fascinating

« on: December 24, 2006, 15:28:57 »
hmm, I thought you had dropped off the earth. Take a look around nitus the odawiki will tell you everything you want to know.
27

Technical Support / Re: MS-DOS!!

« on: December 07, 2006, 22:16:53 »
hah, the soundblaster did make midis sound the best :). But I doubt odamex will be compatible with DOS, it is simply made to emulate the physics of DOOM2.EXE it will not run natively or even at all on DOS. well, as far as I know at least....
28

Developer's Corner / Re: Game-affecting variables

« on: November 23, 2006, 14:17:21 »
I'm gonna go with deathz0r, skulltag had the same features in mind but put a lot more work than a single cvar for the game mode to work. Additionally simply enabling this cvar on a DM server inorder to play a different game mode would be cheesy and probably just leave an equally cheesy substitute for an actual game mode which the dev's probably have little interest in.
29

General Discussion / Re: doom compatibility

« on: November 21, 2006, 23:54:26 »
"Yes, odamex remains true to oldschool doom multiplayer, which is a higher priority than anything else."



EYAH BABY!

LOL you registered on the forums?! (is suprised)
30

Technical Support / Re: Launcher(s) todo list.

« on: November 15, 2006, 19:29:19 »
Keep this updated!
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