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General Discussion / Re: Good first release. but some ?'s
« on: January 20, 2007, 20:47:57 »
How does using udp packets VS the ipx protocol in doom2 effect the game? assuming you were both using the same doom2 source port and were both on a lan. except one game used udp packets and the other used oldschool ipx what would be different in the gameplay?
The obvious difference is how lag is handled. In doom2.exe, if you lag everyone else is going to lag with you. This is because in doom2.exe you are peer-to-peer connected; Games you play in it identically synced up. Odamex however uses a client/server design that allows players to jump in and out of the action at will. This means that the server needs to be telling every client what is going on and try to do it at an equal rate to make the game appear to be in sync for everyone else.
If bugs aren't correctly fixed both client and server side, what you see in your client might not actually be happening on the server (which is what matters). Because of this, other players in the server may see an open door for example, but the door will appear closed to you. This impairs doom2.exe gameplay.
Quote from: Libor
Hi, i have one simple question. will odamex support PWO (preffered weapon order)?
No. It will also not support noswitchonpickup. We strive to maintain the balance of the original doom2.exe. Certain maps place weapons as traps (You pick it up and become vulnerable to attack for a few moments). By allowing certain players to overcome this, you are breaking the balance of the original gameplay.