Bug Tracker – Attachment #204: Remove client range check during a netgame for bug #269

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(-)client/src/p_interaction.cpp (-1 / +1 lines)
Lines 405-411 Link Here
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	fixed_t delta = special->z - toucher->z;
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	fixed_t delta = special->z - toucher->z;
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	if (delta > toucher->height || delta < -8*FRACUNIT)
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	if ( (delta > toucher->height || delta < -8*FRACUNIT) && !(clientside && network_game) )
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	{
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	{
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		// out of reach
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		// out of reach
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		return;
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		return;

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