M1 | M2 | 055 | 001
|Product:||Odamex||Reporter:||Sir Stall <stalliondoom>|
|Component:||Client||Assignee:||Odamex Bug Reporter <odamex-bug-reporter>|
|Hardware:||x86 (Windows, Linux, etc)|
Instance of Jitter
Description Sir Stall 2013-09-30 02:51:23 UTC
If you enable 60hz, you can clearly see the mouse/movement being quite jittery as you are running and turning at the same time. You can compare this to turning while stationary, and turning while moving forward. Easily noticeable. It also happens when you are at 35hz, just less noticeable since you aren't seeing as many frames.
Comment 1 Dr. Sean 2013-09-30 02:54:50 UTC
I am not sure but this may be an artifact of http://odamex.net/bugs/show_bug.cgi?id=1013
Comment 2 Ru5tK1ng 2013-09-30 03:45:12 UTC
Created attachment 448 [details] Instance of Jitter Horseboy (Stall) showed everyone this section of this map where jitter occurs most noticeably on FPS rates > 35. I first move around to show how smooth the FPS rate is and then as I turn at different angles, the jitter appears. I try to duplicate the jitter by moving my mouse at one point to no avail. I made this demo with 60 FPS.
Comment 3 Sir Stall 2013-09-30 06:15:15 UTC
Created attachment 449 [details] Demo Clearly the mexican can't understand what moving forward and turning means. There's the demo of me recreating it.
Comment 4 Sir Stall 2013-09-30 06:27:13 UTC
Whoops misread that. You're still mexican. And I show the occurrence much better!
Comment 5 Dr. Sean 2014-06-08 20:53:59 UTC
A little additional information: 11:00 <Stallion> I don't know if you have this resolved or not 11:00 <Stallion> but this bug http://odamex.net/bugs/show_bug.cgi?id=1018 11:00 <Stallion> only occurs on high resolutions 11:01 <Stallion> I lowered it to 1280x720 and the jittering didn't occur at all.