M1 | M2 | 055 | 001
|Summary:||Shooting teammates incurs a delay before they are knocked back|
|Product:||Odamex||Reporter:||Ivan T <topolcic.ivan>|
|Component:||Client||Assignee:||Odamex Bug Reporter <odamex-bug-reporter>|
|Hardware:||x86 (Windows, Linux, etc)|
Description Ivan T 2015-08-02 14:47:51 UTC
When you shoot a teammate, it takes the game some time before they are knocked back by your shot. I tested this with the SSG, but not non-hitscan weapons. If you shoot an enemy, it knocks them back instantly. On other ports like Zandronum and Zdaemon, the teammates are knocked back instantly.
Comment 1 Ivan T 2015-08-02 14:51:53 UTC
I should add that I set the severity as normal because I have no idea how this knockback mechanism works. For instance, there are likely two possible scenarios: 1. The teammate is hit instantly, but it takes the server a bit of time to push him backwards 2. The teammate is shot, but then it takes a bit of time on the server to actually "hit" them, then pushes them back If its #2 (which it likely isn't) then what would happen if you shot a teammate and enemy at the same time? This is still stuff I need to test.