M1 |
M2 |
055 |
001
Summary: | Shooting teammates incurs a delay before they are knocked back | ||
---|---|---|---|
Product: | Odamex | Reporter: | Ivan T <topolcic.ivan> |
Component: | Client | Assignee: | Odamex Bug Reporter <odamex-bug-reporter> |
Status: | NEW --- | ||
Severity: | normal | ||
Priority: | P1 | ||
Version: | 0.7.x (Old) | ||
Hardware: | x86 (Windows, Linux, etc) | ||
OS: | Windows 8 |
Description
Ivan T
2015-08-02 14:47:51 UTC
I should add that I set the severity as normal because I have no idea how this knockback mechanism works. For instance, there are likely two possible scenarios: 1. The teammate is hit instantly, but it takes the server a bit of time to push him backwards 2. The teammate is shot, but then it takes a bit of time on the server to actually "hit" them, then pushes them back If its #2 (which it likely isn't) then what would happen if you shot a teammate and enemy at the same time? This is still stuff I need to test. |