Bug Tracker – Full Text Bug Listing

Bug 1211

Summary: Crash while fast-forwarding during a demo netplay
Product: Odamex Reporter: Maëllig Desmottes <Ch0wW>
Component: ClientAssignee: Odamex Bug Reporter <odamex-bug-reporter>
Status: NEW ---    
Severity: major CC: capko, mdvulture, odamex-bug-reporter
Priority: P1    
Version: 0.7.x (Old)   
Hardware: All   
OS: All   
Attachments: Demo
demo crash

Description Maëllig Desmottes 2016-11-20 15:16:40 UTC
Created attachment 553 [details]
Demo

According to MSVC14's debugger, it seems this part of code is faulty: 

IN P_GetWeaponState :

"if (psp->state == NULL) return unknownstate;"

Demo provided as both attachment and GDrive : press DOWNARROW (to start o the match, then fast-forward 2/3 times). The game should immediately crash.

Demo: https://drive.google.com/open?id=0B8NOwl0yOYlrSS1pRnFLVHlLVzg

Odamex 0.7.0 GIT used (rev: https://github.com/odamex/odamex/commit/9ebf8e115d587565ae9d7853054f16edaf51ecb8 )
Comment 1 HeX_Vulture 2018-10-14 19:56:58 UTC
The demo does not crash for me in Windows 10 SDL2 64-bit. However, there are issues fast forwarding including the game missing textures and being unable to use the console until the player dies and respawns. Upon respawn the game fixes itself and console functions are available again. After the game fixes itself it appears the only noticable bug is that player names are missing int he scoreboard.

Revision used to test: 598ca65
Comment 2 capodecima 2018-12-24 14:32:06 UTC
Created attachment 561 [details]
demo crash
Comment 3 HeX_Vulture 2019-08-12 21:47:26 UTC
The bug I was experiencing was bug 1244