Bug Tracker – Full Text Bug Listing

Bug 1220

Summary: Make the randmap vote great again
Product: Odamex Reporter: capo <jaroslav1.jerabek>
Component: Server & ClientAssignee: Odamex Bug Reporter <odamex-bug-reporter>
Status: NEW ---    
Severity: normal    
Priority: P1    
Version: 0.7.x (Old)   
Hardware: All   
OS: All   

Description capo 2017-01-19 20:04:23 UTC
There is a lot of times used lobbies, for duels mainly. The lobby is usually "map00". The server configs are made kinda "dumb" way, you have to put after every map "map00"...e.g. map00,map01,map00,map02...and so on. The problem is when you actually use command "callvote randmap". There is many "map00" maps in the list. And it usually always pick map00. I was checking the s_vote.cpp file and it could be "easy" fix probably. Just put some exception for the "map00" and "lobby", its most used names for that anyway. Or make it similar to Zdaemon. Which have cvar for the lobby and it works like dat http://pastebin.com/8GLa77dd. But its much more complex and much more coding and probably not even much needed anyway. -_-