M1 | M2 | 055 | 001
|Summary:||Add unlagged functionality to monsters|
|Product:||Odamex||Reporter:||Soul Sucka <raijinsc>|
|Component:||Client||Assignee:||Odamex Bug Reporter <odamex-bug-reporter>|
Description Soul Sucka 2019-01-26 00:00:16 UTC
In competitive gamemodes, Odamex applies an unlagged feature to all hitscan weapons, giving high ping players a fair chance at hitting opponents properly with them. In cooperative gamemodes, this may not be as essential of a mechanic to give players, as most Doom monsters are slow and wouldn't dodge shots very well anyway, but specific cases like the Pinky Demon with sv_fastmonsters enabled could still be incredibly difficult to land shots on, if you have a ping of over 200, for instance. To that end, monsters should also be included in the unlagged algorithm, for the sake of standardisation and a smoother coop experience.