Bug Tracker – Full Text Bug Listing

Bug 1276

Summary: Incorrect rendering of middle textures
Product: Odamex Reporter: Maëllig Desmottes <Ch0wW>
Component: ClientAssignee: Odamex Bug Reporter <odamex-bug-reporter>
Status: NEW ---    
Severity: minor CC: mdvulture, odamex-bug-reporter
Priority: P5    
Version: 0.8.x   
Hardware: All   
OS: Other   
Attachments: Doom 2 map11 Rendering bug

Description Maëllig Desmottes 2019-03-07 15:56:18 UTC
Odamex 0.8.0 currently has a bug that makes middle textures render with an offset. It looks like it's rendered 1 pixel lower than intended.

To better check the issue, set vid_320x200 to 1, and check the middle texture in the slime secret of MAP01, or check it here : 
- https://cdn.discordapp.com/attachments/250157428455243777/553317093148459030/unknown.png

This can also be seen in OdaCTF :
- https://cdn.discordapp.com/attachments/250157428455243777/553315289106874368/unknown.png
- https://cdn.discordapp.com/attachments/250157428455243777/553314094267105294/unknown.png
Comment 1 HeX_Vulture 2019-12-26 18:32:02 UTC
Created attachment 578 [details]
Doom 2 map11 Rendering bug

you can see the line that unintentionally reveals the soulsphere secret