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M2 |
055 |
001
Summary: | Door open sound plays after door close when opened by another player | ||
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Product: | Odamex | Reporter: | Nick <stlaurent.nicholas> |
Component: | Client | Assignee: | Odamex Bug Reporter <odamex-bug-reporter> |
Status: | NEW --- | ||
Severity: | enhancement | CC: | nauty.nautilus, odamex-bug-reporter |
Priority: | P5 | ||
Version: | 0.8.x | ||
Hardware: | All | ||
OS: | Other | ||
Attachments: | demo showing the bug |
Fixed the bug (for now). In an online game, a new door object is spawned after a door is destroyed when updating the sector snapshot. I added a conditional statement to check whether the door's status is "finished," preventing a new door from spawning if it is. Here's the commit: https://github.com/vonalogue/odamex/commit/e66d67595eb03e2c02976bfd05e79a23af801b3a#diff-9efab2399c7c560b34de477b9aa0a465 |
Created attachment 574 [details] demo showing the bug When another player opens a door the door open sound will play after it closes.