Bug Tracker – Full Text Bug Listing

Bug 632

Summary: Weapon Animation Desyncs
Product: Odamex Reporter: Kyle <elykdav>
Component: Server & ClientAssignee: Odamex Bug Reporter <odamex-bug-reporter>
Status: RESOLVED DUPLICATE    
Severity: normal CC: mike
Priority: P2    
Version: (old) 0.5.0 - 0.5.5   
Hardware: All   
OS: All   

Description Kyle 2010-09-08 02:05:35 UTC
Weapon animations sometimes desync with their hitscans/projectiles. As in, fire and the hitscans will be (sometimes dramatically) delayed. Please note that ping isn't the cause of this.

To Reproduce:

This seems to happen sometimes when you run over a weapon while in the process of firing another (happens often while spawning?). You pick it up server-side but the client has to wait until the previous firing animation is over until it can switch, causing a desync. Normal weapon behavior can be restored by waiting for both the client and server to return to a "weapon ready" state.
Comment 1 Mike Lightner 2010-09-08 13:13:38 UTC
Duplicate of the now reopened bug 269.

*** This bug has been marked as a duplicate of bug 269 ***