M1 | M2 | 055 | 001
|Summary:||Weapon Animation Desyncs|
|Component:||Server & Client||Assignee:||Odamex Bug Reporter <odamex-bug-reporter>|
|Version:||(old) 0.5.0 - 0.5.5|
Description Kyle 2010-09-08 02:05:35 UTC
Weapon animations sometimes desync with their hitscans/projectiles. As in, fire and the hitscans will be (sometimes dramatically) delayed. Please note that ping isn't the cause of this. To Reproduce: This seems to happen sometimes when you run over a weapon while in the process of firing another (happens often while spawning?). You pick it up server-side but the client has to wait until the previous firing animation is over until it can switch, causing a desync. Normal weapon behavior can be restored by waiting for both the client and server to return to a "weapon ready" state.