Bug Tracker – Full Text Bug Listing

Bug 677

Summary: Cycle Weapons Based On Ammo Type With Controllers
Product: Odamex Reporter: HeX_Vulture <mdvulture>
Component: ClientAssignee: Odamex Bug Reporter <odamex-bug-reporter>
Status: NEW ---    
Severity: enhancement CC: mwoodj
Priority: P2    
Version: (old) 0.5.0 - 0.5.5   
Hardware: Xbox   
OS: Other   
Bug Depends on:    
Bug Blocks: 667    

Description HeX_Vulture 2010-12-09 08:01:48 UTC
An implementation to cycle thru weapons based on ammo type, inspired by Doom 2 on Xbox Live arcade.

Here are two currently discussed methods:

L-trigger = RUN
Start = MENU
Back = Spy
L-stick-click = toggle freelook
R-stick-click = centerview

R-trigger = FIRE
A = USE
X = Jump
B= Weapon cycle BACK
Y = Weapon cycle FORWARD
Black = Say || Press again = Say_team
White= Map (coop) or Scoreboard (DM)

ctrl-UP = chaingun/pistol
ctrl-LEFT = plasma/BFG
ctrl-DOWN = RocketLauncher/Fist (if berserk)/Chainsaw
ctrl-RIGHT = SSG/SG

===========================================================
 	 	
L-trigger = RUN
Start = MENU
Back = Spy
L-stick-click = toggle freelook
R-stick-click = centerview

R-trigger = FIRE
A = USE
B= Scoreboard
X = Jump
Y = Map
Black = Say
White= Say_team

ctrl-UP = chaingun/pistol
ctrl-LEFT = plasma/BFG
ctrl-DOWN = RocketLauncher/Fist (if berserk)/Chainsaw
ctrl-RIGHT = SSG/SG