Bug Tracker – Full Text Bug Listing

Bug 798

Summary: Autoaim Broken and Proposed Changes
Product: Odamex Reporter: Ralph Vickers <Ralphis>
Component: ClientAssignee: Odamex Bug Reporter <odamex-bug-reporter>
Status: NEW ---    
Severity: minor    
Priority: P1    
Version: (old) 0.6-dev   
Hardware: All   
OS: All   

Description Ralph Vickers 2012-03-14 20:34:56 UTC
Currently, switching autoaim options in the player setup menu can cause you to have NO autoaim at all if you switch it to never and then switch it back to always. This will probably be something that someone eventually stumbles on and complains about.

Beyond this, I have some suggestions regarding the autoaim options. Is there truly any need to have a wide variety of settings such as high, very high, very low, etc? The common user has no clue what the differences are because they aren't measurable from the menu. I suggest minimizing the options to never, hitscan weapons only, and always. Thoughts?