M1 | M2 | 055 | 001
|Summary:||HOM on connect caused by extra AActor::Destroy()|
|Product:||Odamex||Reporter:||Alexander Mayfield <alexmax2742>|
|Component:||Client||Assignee:||Odamex Bug Reporter <odamex-bug-reporter>|
Description Alexander Mayfield 2012-11-29 03:24:28 UTC
I have discovered that sometimes the client can get into a state where it destroys its own player object as soon as it reconnects to a server. When this happens, the player sees a screen full of HOM and if the player attempts to get its automap position it szp-null-pointers out. The server does NOT send the client a message to do this. Switching to single player (map whatever) and reconnecting fixes the problem.