Bug Tracker – Full Text Bug Listing

Bug 967

Summary: Bigger text
Product: Odamex Reporter: capo <jaroslav1.jerabek>
Component: ClientAssignee: Odamex Bug Reporter <odamex-bug-reporter>
Status: NEW ---    
Severity: trivial CC: alexmax2742, d1337r, ijgjgr
Priority: P1    
Version: (old) 0.6.x   
Hardware: All   
OS: All   

Description capo 2013-03-25 14:41:01 UTC
I think there would be bigger text in ready mode, i think this text you are not ready is so small. Also messages during ctf (red flag returned, red flag droped) would be bigger (optional) .
Comment 1 Amateur Spammer 2013-03-30 06:38:27 UTC
Try "hud_scale 1"
Comment 2 /usr/share 2013-03-31 16:07:03 UTC
The technical problem with bigger text is that the DOOM WADs don't supply individial letters of the bigger font, but instead use a patch for each string (map names, menu items...)

This makes it impossible to create arbitrary lines with this font in a way that would not infringe on DOOM's copyright (by ripping the letters pre-packaged) or work with different PWADs (by doing so in runtime).
Comment 3 Alexander Mayfield 2013-04-03 00:55:51 UTC
This is definitely something we would like to address.

Odamex does in fact have its own "BIGFONT" as modern ZDoom calls it.  You might have noticed it in the intermission screen.  However, that's the only place where it's used....honestly I don't even know if the color can be changed.