Bug Tracker – Bug 1074

Set Red Pain Intensity limits serverside for the client

Last modified: 2014-05-01 13:06:19 CDT
Bug 1074 - (ARRAY(0x5525f08)) Set Red Pain Intensity limits serverside for the client
(ARRAY(0x5525f08))
Set Red Pain Intensity limits serverside for the client
Status: NEW
Product: Odamex
Classification: Unclassified
Component: Server & Client
0.7.x
All All
: P1 enhancement
Depends on:
Blocks:
  Show dependency tree
 
Reported: 2014-05-01 13:04:44 CDT by Maëllig Desmottes
Modified: 2014-05-01 13:06 CDT (History)
0 users

See Also:


Attachments
Patch for R.P.I control serverside (3.71 KB, text/plain)
2014-05-01 13:04:44 CDT, Maëllig Desmottes
Details

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Description Maëllig Desmottes 2014-05-01 13:04:44 CDT
Created ﷒0﷓
Patch for R.P.I control serverside

We've talked with capodecima recently, and we've confronted to an element rather disturbing: the Red Pain Intensity usage.

Other ports has the R.P.I set to 0.5, so twice as lower than DooM2.exe or Odamex.
But if the sv_allowredscreen is set to 1, players can have the opportunity to have to not have any sign of RPI, making their game so clear that it's not fun for players.

Hence this addition: We would like that the server has to define the limits of it if the sv_allowredscreen is set to 2 : for instance, with a minimum of 0.5 to a maximum of 1.0 .

Patch is there.

(Btw, off-note, but there is a typo with the sv_allowpwo description (swit>>h<<ching)