Bug Tracker – Bug 1145

Weapon sprite scaled incorrectly at 320x200

Last modified: 2016-08-24 22:30:19 CDT
Bug 1145 - (ARRAY(0x5b508e8)) Weapon sprite scaled incorrectly at 320x200
(ARRAY(0x5b508e8))
Weapon sprite scaled incorrectly at 320x200
Status: NEW
Product: Odamex
Classification: Unclassified
Component: Client
0.7.x
All All
: P1 minor
Depends on:
Blocks:
  Show dependency tree
 
Reported: 2015-05-12 16:36:07 CDT by Dr. Sean
Modified: 2016-08-24 22:30 CDT (History)
1 user (show)

See Also:


Attachments
Chocolate Doom weapon sprite (23.73 KB, image/png)
2015-05-12 16:36:32 CDT, Dr. Sean
Details
Odamex weapon sprite (59.32 KB, image/png)
2015-05-12 16:36:50 CDT, Dr. Sean
Details

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Description Dr. Sean 2015-05-12 16:36:07 CDT
The weapon sprite appears incorrectly in Odamex in 320x200 resolution (or with vid_320x200 enabled). This is possibly caused by round-off errors in the extra scaling calculations that Odamex performs that vanilla/chocolate do not.

This thread touches on the subject as well: ﷒0﷓

To spot the differences, focus on the black pixels that form the outline of the top of the pistol. In Odamex, those most of those black pixels are missing due to this scaling bug.
Comment 1 Dr. Sean 2015-05-12 16:36:32 CDT
Created ﷒0﷓
Chocolate Doom weapon sprite
Comment 2 Dr. Sean 2015-05-12 16:36:50 CDT
Created ﷒0﷓
Odamex weapon sprite
Comment 3 HeX_Vulture 2016-08-24 22:30:19 CDT
possibly related to bug 134?