Shooting teammates incurs a delay before they are knocked back
When you shoot a teammate, it takes the game some time before they are knocked back by your shot. I tested this with the SSG, but not non-hitscan weapons.
If you shoot an enemy, it knocks them back instantly.
On other ports like Zandronum and Zdaemon, the teammates are knocked back instantly.
I should add that I set the severity as normal because I have no idea how this knockback mechanism works. For instance, there are likely two possible scenarios:
1. The teammate is hit instantly, but it takes the server a bit of time to push him backwards
2. The teammate is shot, but then it takes a bit of time on the server to actually "hit" them, then pushes them back
If its #2 (which it likely isn't) then what would happen if you shot a teammate and enemy at the same time? This is still stuff I need to test.