Bug Tracker – Bug 1151

Shooting teammates incurs a delay before they are knocked back

Last modified: 2015-08-02 14:51:53 CDT
Bug 1151 - Shooting teammates incurs a delay before they are knocked back
Summary: Shooting teammates incurs a delay before they are knocked back
Status: NEW
Alias: None
Product: Odamex
Classification: Unclassified
Component: Client (show other bugs)
Version: 0.7.x (Old)
Hardware: x86 (Windows, Linux, etc) Windows 8
: P1 normal
Assignee: Odamex Bug Reporter
URL:
Depends on:
Blocks:
 
Reported: 2015-08-02 14:47 CDT by Ivan T
Modified: 2015-08-02 14:51 CDT (History)
0 users

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Description Ivan T 2015-08-02 14:47:51 CDT
When you shoot a teammate, it takes the game some time before they are knocked back by your shot. I tested this with the SSG, but not non-hitscan weapons.

If you shoot an enemy, it knocks them back instantly.

On other ports like Zandronum and Zdaemon, the teammates are knocked back instantly.
Comment 1 Ivan T 2015-08-02 14:51:53 CDT
I should add that I set the severity as normal because I have no idea how this knockback mechanism works. For instance, there are likely two possible scenarios:

1. The teammate is hit instantly, but it takes the server a bit of time to push him backwards
2. The teammate is shot, but then it takes a bit of time on the server to actually "hit" them, then pushes them back

If its #2 (which it likely isn't) then what would happen if you shot a teammate  and enemy at the same time? This is still stuff I need to test.