Bug Tracker – Bug 1151

Shooting teammates incurs a delay before they are knocked back

Last modified: 2015-08-02 14:51:53 CDT
Bug 1151 - (ARRAY(0x4a44a38)) Shooting teammates incurs a delay before they are knocked back
(ARRAY(0x4a44a38))
Shooting teammates incurs a delay before they are knocked back
Status: NEW
Product: Odamex
Classification: Unclassified
Component: Client
0.7.x
x86 (Windows, Linux, etc) Windows 8
: P1 normal
Depends on:
Blocks:
  Show dependency tree
 
Reported: 2015-08-02 14:47:51 CDT by Ivan T
Modified: 2015-08-02 14:51 CDT (History)
0 users

See Also:


Attachments

Note You need to log in before you can comment on or make changes to this bug.
Description Ivan T 2015-08-02 14:47:51 CDT
When you shoot a teammate, it takes the game some time before they are knocked back by your shot. I tested this with the SSG, but not non-hitscan weapons.

If you shoot an enemy, it knocks them back instantly.

On other ports like Zandronum and Zdaemon, the teammates are knocked back instantly.
Comment 1 Ivan T 2015-08-02 14:51:53 CDT
I should add that I set the severity as normal because I have no idea how this knockback mechanism works. For instance, there are likely two possible scenarios:

1. The teammate is hit instantly, but it takes the server a bit of time to push him backwards
2. The teammate is shot, but then it takes a bit of time on the server to actually "hit" them, then pushes them back

If its #2 (which it likely isn't) then what would happen if you shot a teammate  and enemy at the same time? This is still stuff I need to test.