Add ARM / NEON optimizations to client/src/rdrawt.cpp
I know this is easier said than done, but could you add some ARM / NEON optimizations to client/src/rdrawt.cpp please (as you did for PPC / Altivec and x86 / MMX and SSE2) ?
Our Open Pandora port (ARM architecture) could use some speed-up, at least when using your new 32 bits renderer ;)
Thanks, Samuel (a.k.a "Magic Sam" on the Open Pandora boards)
Apparently, fgsfds added support for ARM/NEON when he ported Odamex on the Switch branch.
I'm unsure if this will perfectly work today, but I'll link you to the commit he did : https://github.com/fgsfdsfgs/odamex/commit/46c5b9a951bf0a5ede94238fa42bf4bc9106236f