Bug Tracker – Bug 1219

Weapon Desyncs in Master

Last modified: 2018-10-13 14:18:01 CDT
Bug 1219 - (ARRAY(0x542b410)) Weapon Desyncs in Master
(ARRAY(0x542b410))
Weapon Desyncs in Master
Status: NEW
Product: Odamex
Classification: Unclassified
Component: Server & Client
0.7.x
All All
: P1 normal
Depends on:
Blocks: ARRAY(0x3ba32e0)
  Show dependency tree
 
Reported: 2017-01-18 23:09:55 CST by HeX_Vulture
Modified: 2018-10-13 14:18 CDT (History)
0 users

See Also:


Attachments
Recorded with 96e5db43 but Crashes Instantly (517.58 KB, application/x-zip-compressed)
2017-01-18 23:09:55 CST, HeX_Vulture
Details
desync demo 2 udm3 (850.72 KB, application/x-zip-compressed)
2017-02-13 20:53:34 CST, HeX_Vulture
Details

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Description HeX_Vulture 2017-01-18 23:09:55 CST
Created ﷒0﷓
Recorded with 96e5db43 but Crashes Instantly

Playing a Master client on a Master server is not smooth. Weapon sprites will randomly desync with shots being inconsistent and weapon raising being off. Oddly, using the Master client on a release 0.7.0 server works fine, making me believe it was a recent server change.

The demo I have provided crashes the Master (96e5db43) client instantly, but plays back fine in 0.7.0 release.
Comment 1 HeX_Vulture 2017-02-13 20:53:34 CST
Created ﷒0﷓
desync demo 2 udm3
Comment 2 HeX_Vulture 2017-02-13 20:54:22 CST
Attached demos shows major desyncs at 3:25-3:40 and 4:25-4:50. Other smaller desyncs are all over the demo though