Bug Tracker – Bug 1220

Make the randmap vote great again

Last modified: 2017-01-19 20:04:23 CST
Bug 1220 - (ARRAY(0x597bd48)) Make the randmap vote great again
(ARRAY(0x597bd48))
Make the randmap vote great again
Status: NEW
Product: Odamex
Classification: Unclassified
Component: Server & Client
0.7.x
All All
: P1 normal
Depends on:
Blocks:
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Reported: 2017-01-19 20:04:23 CST by capo
Modified: 2017-01-19 20:04 CST (History)
0 users

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Description capo 2017-01-19 20:04:23 CST
There is a lot of times used lobbies, for duels mainly. The lobby is usually "map00". The server configs are made kinda "dumb" way, you have to put after every map "map00"...e.g. map00,map01,map00,map02...and so on. The problem is when you actually use command "callvote randmap". There is many "map00" maps in the list. And it usually always pick map00. I was checking the s_vote.cpp file and it could be "easy" fix probably. Just put some exception for the "map00" and "lobby", its most used names for that anyway. Or make it similar to Zdaemon. Which have cvar for the lobby and it works like dat ﷒0﷓. But its much more complex and much more coding and probably not even much needed anyway. -_-