Weapon pickup sounds ignored by sound curve
In multiplayer matches, whenever any other player picks up a weapon, its respective pickup sound will play out at full volume to you, regardless of your distance to that player, meaning that you can listen to the enemy picking up weapons from virtually anywhere on the map, without any volume fade from the sound curve, louder than even your own weapon pickups. This was tested in a server that has co_zdoomsound enabled.
I don't seem to reproduce it anymore with the development branch.
Can you double-check it to make sure it doesn't happen anymore ?