Bug Tracker – Bug 1250

Add unlagged functionality to monsters

Last modified: 2019-01-26 00:00:16 UTC
Bug 1250 - Add unlagged functionality to monsters
Summary: Add unlagged functionality to monsters
Status: NEW
Alias: None
Product: Odamex
Classification: Unclassified
Component: Client (show other bugs)
Version: 0.8.x
Hardware: All All
: P5 minor
Assignee: Odamex Bug Reporter
URL:
Depends on:
Blocks:
 
Reported: 2019-01-26 00:00 UTC by Soul Sucka
Modified: 2019-01-26 00:00 UTC (History)
1 user (show)

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Description Soul Sucka 2019-01-26 00:00:16 UTC
In competitive gamemodes, Odamex applies an unlagged feature to all hitscan weapons, giving high ping players a fair chance at hitting opponents properly with them. In cooperative gamemodes, this may not be as essential of a mechanic to give players, as most Doom monsters are slow and wouldn't dodge shots very well anyway, but specific cases like the Pinky Demon with sv_fastmonsters enabled could still be incredibly difficult to land shots on, if you have a ping of over 200, for instance. To that end, monsters should also be included in the unlagged algorithm, for the sake of standardisation and a smoother coop experience.