Bug Tracker – Bug 1257

Red pain intensity carries over to intermission

Last modified: 2019-08-12 21:32:07 UTC
Bug 1257 - Red pain intensity carries over to intermission
Summary: Red pain intensity carries over to intermission
Alias: None
Product: Odamex
Classification: Unclassified
Component: Client (show other bugs)
Version: 0.8.x
Hardware: All All
: P5 minor
Assignee: Odamex Bug Reporter
Depends on:
Blocks: 1275
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Reported: 2019-01-29 00:11 UTC by Soul Sucka
Modified: 2019-08-12 21:32 UTC (History)
5 users (show)

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Description Soul Sucka 2019-01-29 00:11:29 UTC
Simply put, if your screen is red-tinted from taking damage and the match ends while that screen tint hasn't completely faded out yet, then the intermission screen carries over that tint until the game moves on to the next map. This bug might also hold true for other items that cover the screen in coloured tints, such as item pickups and the radiation suit. This doesn't seem to happen on single-player.
Comment 1 Maëllig Desmottes 2019-01-29 17:48:53 UTC

This commit fixes your issue.

I take it only happens in 8bpp ?
Comment 2 Dr. Sean 2019-01-29 19:02:44 UTC
I have committed a fix to reset the palette and blending overlay upon changing to the intermission screen. This should address the issue in both 8bpp and 32bpp modes.
Comment 3 Maëllig Desmottes 2019-02-17 13:36:55 UTC
Since it seems to be fixed here : https://github.com/odamex/odamex/commit/6a6383b0c84c3d704aba693a5f252f44156d4c5e, please close this ticket !
Comment 4 HeX_Vulture 2019-07-30 15:02:03 UTC
Zakken please confirm the bug is resolved and close the report
Comment 5 Soul Sucka 2019-07-30 18:16:45 UTC
After some brief testing, I can confirm this bug's been fixed.
Comment 6 HeX_Vulture 2019-08-12 21:32:07 UTC
marking resolved