Bug Tracker – Bug 1276

Incorrect rendering of middle textures

Last modified: 2019-12-26 18:32:02 UTC
Bug 1276 - Incorrect rendering of middle textures
Summary: Incorrect rendering of middle textures
Status: NEW
Alias: None
Product: Odamex
Classification: Unclassified
Component: Client (show other bugs)
Version: 0.8.x
Hardware: All Other
: P5 minor
Assignee: Odamex Bug Reporter
Depends on:
Reported: 2019-03-07 15:56 UTC by Maëllig Desmottes
Modified: 2019-12-26 18:32 UTC (History)
2 users (show)

See Also:


Doom 2 map11 Rendering bug (252.04 KB, image/png)
2019-12-26 18:32 UTC, HeX_Vulture
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Description Maëllig Desmottes 2019-03-07 15:56:18 UTC
Odamex 0.8.0 currently has a bug that makes middle textures render with an offset. It looks like it's rendered 1 pixel lower than intended.

To better check the issue, set vid_320x200 to 1, and check the middle texture in the slime secret of MAP01, or check it here : 
- https://cdn.discordapp.com/attachments/250157428455243777/553317093148459030/unknown.png

This can also be seen in OdaCTF :
- https://cdn.discordapp.com/attachments/250157428455243777/553315289106874368/unknown.png
- https://cdn.discordapp.com/attachments/250157428455243777/553314094267105294/unknown.png
Comment 1 HeX_Vulture 2019-12-26 18:32:02 UTC
Created attachment 578 [details]
Doom 2 map11 Rendering bug

you can see the line that unintentionally reveals the soulsphere secret