Incorrect rendering of middle textures
Odamex 0.8.0 currently has a bug that makes middle textures render with an offset. It looks like it's rendered 1 pixel lower than intended. To better check the issue, set vid_320x200 to 1, and check the middle texture in the slime secret of MAP01, or check it here : - https://cdn.discordapp.com/attachments/250157428455243777/553317093148459030/unknown.png This can also be seen in OdaCTF : - https://cdn.discordapp.com/attachments/250157428455243777/553315289106874368/unknown.png - https://cdn.discordapp.com/attachments/250157428455243777/553314094267105294/unknown.png
Created attachment 578 [details] Doom 2 map11 Rendering bug you can see the line that unintentionally reveals the soulsphere secret