Too fast sprite frameswitching
The frames of sprites are switched with absolute speed. This bugs out to big frameskip and the sprite just starts "teleporting" over map when moving.
please clarify, is this for player sprites?
only for player, but monsters lag a bit too.
well im not sure is it too fast frameswitching, but looks like that. maybe renderer lag...
fixed r94, please test
Looks good to me