Multiple "oof" sounds when hitting a floor
When falling from a sufficient height to cause the oof sound to play, the sound will play several times instead of just once
another one for the netcode
This happens to other sounds, too. The only ones I can definitely confirm at the moment is Rocket Launcher firing and Rocket explosion.
In this particular instance, since the sound is played during the viewhieght "crouch" adjustment it plays every time the viewheight is decremented/incremented after a fall. This can be fixed with a static boolean variable to ensure it is only played once, but this may not be suitable since other sounds seem to play multiple times as well...
In addition to my last comment I forgot to mention that unless there is a suitable place to reset a boolean variable the sound won't actually play ever again.
Bah, I looked at the bug more, and realised how dumb what I said is.
Marked as duplicate of bug 135.
*** This bug has been marked as a duplicate of bug 135 ***