Bottom line of screen is not drawn properly
When playing in a high res screen mode (> 320x200) and running fullscreen, the bottom line of the weapon is sometimes not drawn, so there is a one pixel gap between the weapon and the bottom of the screen.
It only happens with certain weapons - pistol and shotgun seem to trigger it. The effect is more noticeable when invisible.
Probably a result of my partial fix for bug 134
Also could be related to the WEAPONBOTTOM and WEAPONTOP macros in p_pspr.cpp
Tested as of r1431. Bug still exists and, as Simon said, is most noticeable when invisible.
I believe this is Vanilla Doom behavior and is explained here: 0
Nope. I said "most noticeable" when invisible.
Is this still an issue?