Bug Tracker – Bug 311

Bottom line of screen is not drawn properly

Last modified: 2019-12-29 18:58:24 UTC
Bug 311 - Bottom line of screen is not drawn properly
Summary: Bottom line of screen is not drawn properly
Alias: None
Product: Odamex
Classification: Unclassified
Component: Client (show other bugs)
Version: (old) 0.x Alpha
Hardware: All All
: P2 normal
Assignee: Odamex Bug Reporter
Depends on:
Reported: 2007-01-26 14:32 UTC by Simon Howard
Modified: 2019-12-29 18:58 UTC (History)
4 users (show)

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Description Simon Howard 2007-01-26 14:32:31 UTC
When playing in a high res screen mode (> 320x200) and running fullscreen, the bottom line of the weapon is sometimes not drawn, so there is a one pixel gap between the weapon and the bottom of the screen.

It only happens with certain weapons - pistol and shotgun seem to trigger it.  The effect is more noticeable when invisible.
Comment 1 Denis Lukianov 2007-03-01 12:18:16 UTC
Probably a result of my partial fix for bug 134

Also could be related to the WEAPONBOTTOM and WEAPONTOP macros in p_pspr.cpp
Comment 2 Ralph Vickers 2010-01-15 06:47:48 UTC
Tested as of r1431. Bug still exists and, as Simon said, is most noticeable when invisible.
Comment 3 Dr. Sean 2011-08-19 22:59:18 UTC
I believe this is Vanilla Doom behavior and is explained here: http://doom.wikia.com/wiki/Partial_invisibility_effect#Vertical_cutoff
Comment 4 Simon Howard 2011-08-19 23:02:37 UTC
Nope. I said "most noticeable" when invisible.
Comment 5 HeX_Vulture 2016-09-17 19:17:42 UTC
Is this still an issue?
Comment 6 Maëllig Desmottes 2019-12-29 18:58:24 UTC
This Pull Request fixes the issue you're probably reporting :