Bug Tracker – Bug 369

Scaled crosshairs and odd CleanYfac

Last modified: 2014-03-20 00:23:58 CDT
Bug 369 - (ARRAY(0x64724f8)) Scaled crosshairs and odd CleanYfac
(ARRAY(0x64724f8))
Scaled crosshairs and odd CleanYfac
Status: NEW
Product: Odamex
Classification: Unclassified
Component: Client
(old) 0.x Alpha
All All
: P2 trivial
http://iddqd.game-host.org/screens/cr...
Depends on:
Blocks:
  Show dependency tree
 
Reported: 2007-09-04 14:53:12 CDT by doomgod
Modified: 2014-03-20 00:23 CDT (History)
1 user (show)

See Also:


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Description doomgod 2007-09-04 14:53:12 CDT
They look not symmetrically on 1024*768 and more, like on this screenshot: ﷒0
Comment 1 Mike Lightner 2007-09-04 16:19:08 CDT
Reassigned to Nes.
Comment 2 Nes 2007-09-06 16:00:56 CDT
From what I understand, this only happens when "CleanXFac = 3". It looks normal when it's 4 (at a higher resolution). I'm not sure if because this value is odd and would mess with the division going on.

I'm thinking that this isn't a crosshair issue and it's more of a DrawCNMWrapper issue.