Bug Tracker – Bug 372

Timeout/Timein

Last modified: 2019-01-16 09:33:32 CST
Bug 372 - Timeout/Timein
Summary: Timeout/Timein
Status: NEW
Alias: None
Product: Odamex
Classification: Unclassified
Component: Server & Client (show other bugs)
Version: (old) 0.x Alpha
Hardware: All All
: P2 enhancement
Assignee: Odamex Bug Reporter
URL:
Depends on:
Blocks:
 
Reported: 2007-09-09 02:16 CDT by Alexander Mayfield
Modified: 2019-01-16 09:33 CST (History)
1 user (show)

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Description Alexander Mayfield 2007-09-09 02:16:52 CDT
Two new commands

* Timeout: Calls a timeout.  All play is frozen.
* Timein: Calls a timein with a 3 second countdown (3..2...1...GO!)

One new server variable

* sv_timeout: How long the timeout lasts before automatically timing back in.  Default to 120 seconds
* sv_timeouts: How many timeouts a particular player gets per match (or until we implement cpma-style matches and rounds per bug 238, per map)
Comment 1 Maëllig Desmottes 2019-01-16 09:33:32 CST
I've tried a while ago to do a basic implementation of timeouts in Odamex, but the major problem was to freeze every actor positions (even vertical ones), aswell as the inputs of every player (filtering everything BUT chat support)...

When 0.8.0 will be released, I'll try working on it for 0.8.1 or above.