When a player dies next to a corner, ever-so-slight changes in the viewer's
position determines whether a wall or the corpse is drawn on top. At worst, this
results in ugly refresh fuzzyness.
Deaths are only a demonstration of the depth rendering problem.
Created attachment 20 [details]
Screenshot of the problem
Created attachment 24 [details]
Still happening as of 1513
r1952 still happening
No progress, reassigning to myself
reassigning to SoM, as he is working on the cardboard renderer
(07:18:43) SoM: denis: oh, by the way, the sprite-z bug can not be fixed
(07:22:10) denis: SoM: does it happen in vanilla?
(07:22:25) SoM: denis: yeah, happens in every doom port