Bug Tracker – Bug 42

sprite-level zfighting

Last modified: 2008-05-06 23:07:51 UTC
Bug 42 - sprite-level zfighting
Summary: sprite-level zfighting
Alias: None
Product: Odamex
Classification: Unclassified
Component: Client (show other bugs)
Version: (old) 0.0.1
Hardware: All All
: P2 minor
Assignee: som
Depends on: 425
  Show dependency tree
Reported: 2005-10-09 15:16 UTC by Denis Lukianov
Modified: 2008-05-06 23:07 UTC (History)
0 users

See Also:


Screenshot of the problem (34.50 KB, image/png)
2006-04-03 08:02 UTC, Denis Lukianov
still happening (47.74 KB, image/x-png)
2006-09-19 17:45 UTC, Alexander Mayfield
Add an attachment (proposed patch, testcase, etc.)

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Description Denis Lukianov 2005-10-09 15:16:48 UTC
When a player dies next to a corner, ever-so-slight changes in the viewer's
position determines whether a wall or the corpse is drawn on top. At worst, this
results in ugly refresh fuzzyness.
Comment 1 Denis Lukianov 2005-10-13 06:24:36 UTC
See: http://pc.voxelsoft.com/zfighting.jpg

Deaths are only a demonstration of the depth rendering problem.
Comment 2 Mike Lightner 2006-02-02 22:18:36 UTC
Bug accepted.
Comment 3 Denis Lukianov 2006-04-03 08:02:06 UTC
Created attachment 20 [details]
Screenshot of the problem
Comment 4 Alexander Mayfield 2006-09-19 17:45:10 UTC
Created attachment 24 [details]
still happening

Still happening as of 1513
Comment 5 Denis Lukianov 2006-09-26 17:18:28 UTC
r1952 still happening
Comment 6 Denis Lukianov 2006-10-19 17:59:39 UTC
No progress, reassigning to myself
Comment 7 Denis Lukianov 2007-01-19 17:48:04 UTC
reassigning to SoM, as he is working on the cardboard renderer
Comment 8 Denis Lukianov 2008-05-06 23:07:51 UTC
(07:18:43) SoM: denis: oh, by the way, the sprite-z bug can not be fixed
(07:22:10) denis: SoM: does it happen in vanilla?
(07:22:25) SoM: denis: yeah, happens in every doom port